06-22-2016, 07:07 AM
(This post was last modified: 06-22-2016, 07:23 AM by DM Surranó.)
OOC - so my DM sense was right... Don't care about what your DM wants. Just act in-character and if you miss the big adventure or the cursed treasure; so what?
The tunnel beyond the vault does not arch upward but the natural cavern floor is gradually replaced by bits of worked stone as if those were remnants of a past road. After a hundred feet (featuring two turns), almost the entire floor is cobblestone but the walls are still those of a natural cave. Boo stops occasionally as he follows a faint trace of blood drops. The last section is running straight east and ends in what seems to be the remnans of a wooden gate, deteriorated and pried open. The opening is wide enough for a muscular human to shoulder in but a black bear may need a bit more prying. As much as Toot can see without venturing too close, there's some kind of building in ruins on the other side of the gate.
While peeking cautiously inside Toot hears clanking sounds from the distance, as if someone pounding on a piece of iron. There must be walls and distance separating Toot from the source of the noise. He can also hear people talking but he cannot catch much from the conversation. Maybe it's in common and a deep male voice says something that sounded like "warbow", "by now", or "but how"
The tunnel beyond the vault does not arch upward but the natural cavern floor is gradually replaced by bits of worked stone as if those were remnants of a past road. After a hundred feet (featuring two turns), almost the entire floor is cobblestone but the walls are still those of a natural cave. Boo stops occasionally as he follows a faint trace of blood drops. The last section is running straight east and ends in what seems to be the remnans of a wooden gate, deteriorated and pried open. The opening is wide enough for a muscular human to shoulder in but a black bear may need a bit more prying. As much as Toot can see without venturing too close, there's some kind of building in ruins on the other side of the gate.
While peeking cautiously inside Toot hears clanking sounds from the distance, as if someone pounding on a piece of iron. There must be walls and distance separating Toot from the source of the noise. He can also hear people talking but he cannot catch much from the conversation. Maybe it's in common and a deep male voice says something that sounded like "warbow", "by now", or "but how"