(06-06-2016, 11:52 AM)DM Surranó Wrote: UMD, two rolls.
1. DC20 to use wand
2. DC25 to activate "blindly" (that is, guessing the somatic or verbal component needed to activate the wand). If you fail by 10+ there's a mishap.
I'm not suggesting this for this game (or any game) but with the way UMD is written it's actually a really over powered skill. There are other shenanigans but Specifically I'm talking about the Emulate Ability Score. Lets say you want to cast a spell off a scroll. You emulate a 40 intelligence and now their saves have to overcome spell DC28. Neat! You could likely do this with a Staff too which uses the user's ability scores for the DC of their abilities too. Sure it's hard to roll a 55 on your UMD but you can easily buy items to boost your skill and they are fairly cheap as long as the skill bonus doesn't go above +6 or +7. Buy one with a enhancement bonus, another with a insight bonus, another with a sacred bonus, ect and soon you can get those high DC's.
(06-07-2016, 06:25 AM)DM Surranó Wrote: Just listened to Dino's breakfast quiz in Jo'burg Classic FM and realised that Jermaine are actually SOLENODON!
wikipedia Wrote:Solenodons (meaning "slotted-tooth") are venomous, nocturnal, burrowing, insectivorous mammals
I learned something new today as well... why not read the full article?
So does that mean I now get a poisonous bite? And I think I should get a charisma bonus because those guys are kind of cute!
(06-07-2016, 06:52 PM)Lugar Wrote: Fascinating, their teats are next to their butts. Let's see how Toot role plays that
Lets hope that Toot doesn't get that bored.