WARWOLF
NAME: Travis Nero | SUPERHUMAN TYPE: Nova | ORIGIN PATH: - Survivalist: Travis lived on a remote farm where he learned to track, hunt, fish, find shelter, etc. |
ASPIRATION: Survive to live another day. | ARCHETYPE: Shapeshifter | ROLE PATH: Combat Specialist: Joined the Marines and excelled at his combat training. |
DEFENCE: 1 | EXPERIENCE TOTAL: 188 | SOCIETY PATH: - Project Utopia: Was enlisted into Team Tomorrow. |
ARMOR: 1 | 3 Warform | APPROACH: Resilience | POWER: Base Target Number = 8 |
QUANTUM TRAIT: * * * * | QUANTUM POOL: 40 / 40 | HEALTH: (Bruised -1): 2 / 2 | (Injured -2): 2 / 2| (Maimed -4): 1 / 1 | (Taken Out): 1 / 1 | DEAD | |
ATTRIBUTES |
Intellect: * * | Average Smarts, Every day guy. | Might: * * * * * * | * * Warform | Elite Strength. Can lift 20 tons (Warform: Epic Strength. Can lift 200 tons | Presence: * * | You give a good Business Presentation. |
Cunning: * * * * * | Masterful Senses, On par with Animalistic senses | Dexterity: * * * * * | Olympic Agility | Manipulation: * | You manage not to embarrass yourself. |
Resolve: * * * | Skilled, Decent Focus. | Stamina: * * * * * * | * * Warform | Above Peak Human Endurance | Composure: * * * | You could face 10 to 1 odds and not flinch. |
SKILLS |
Aim: * * * | (Spec: Rifles) |
Athletics: * * * * | (Spec: Dodging) |
Close Combat: * * * * | (Spec: Brawling) Deadly Strike: Mixed actions use maximum enhancement pool |
Command: * * * * | (Spec: Combat Situations) |
Culture: * | |
Empathy: | - |
Enigmas: | - |
Humanities: | - |
Integrity: * * * * | (Spec: Resisting Fear) |
Larceny: | - |
Medicine: * | - |
Persuasion: | |
Pilot: | |
Science: | |
Survival: * * * * | (Spec: Spotting Ambushes) Versus Wild: Automatically find enough food and water for one person to survive one day in the wilderness. |
Technology: | - |
EDGES |
Keen Senses: 2 | Gains +1 Enhancement to checks involving Sound and Scent. |
Small Unit Tactics: 2 | Gains 2 enhancements to use in combat maneuvers with his team. |
Always Prepared: 2 | Unaffected by losing an ambush check. |
Armor Expert: 2 | The Armor Expert gains +1 to any soft armor he dons. |
Striking: 1 | Attractive. Gains 1 Enhancement to any Social Attempts that benefits for their appearance. |
STORY POINTS |
Attributes: Starting: +25 | 9/7/5 | Resilience: 3 | Bonus (Strength 1) |
Skills: +18 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 3 |
Edges: +9 | Starting Path Bonus: 6 | Nova Bonus Edge: 1 | Awarded Path Edges: 2 |
Starting Quantum Rating: 1 |
Paths: 4 | Starting Path 3 / Awarded Path Levels 1 |
Starting Mode: Psychokinesis: Thermokinesis 1 |
EXPERIENCE EXPENDITURE |
Attributes: +5 / Exp cost 50 |
Mega-Attributes: +3 / Exp cost 36 |
Skills: / Exp costs |
Skill Tricks" +2 / Exp costs 6 |
Edges: Exp cost |
Mega-Edges: +1 / Exp Cost 12 |
Quantum: +3 / Normal Exp cost 48 |
Powers: +3 / Exp Costs 36 |
Spent Exp: 188 Unspent: 0 |