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Max Ryan
#1
GLACIER



NAME: Max RyanSUPERHUMAN TYPE: Psion ORIGIN PATH: - Suburbia: Was orphaned at a young age, but grew up in Yellow Springs, a college town with an intellectual culture.
ASPIRATION: Max is a protector of ideals and people. He strives keep those around him safe.ARCHETYPE: Elemental ROLE PATH: Combat Specialist: Joined the Marines and excelled at his combat training.
DEFENCE: 1 EXPERIENCE TOTAL:  214 SOCIETY PATH: - Project Utopia: Was enlisted into Team Tomorrow. 
ARMOR: 1 APPROACH: Resilience  POWER: Base Target Number = 8 
PSI: * * * * * PSI POOL: 50 / 50HEALTH: (Bruised -1): 2 / 2 | (Injured -2): 2 / 2| (Maimed -4): 1 / 1 | (Taken Out): 1 / 1 | DEAD



ATTRIBUTES
Intellect: * * Average Smarts, Every day guy.Might: * * * * *Champion, Potential World Record Holder. Can Lift 3 tonsPresence: * *Average, People usually remember you.
Cunning: * * * * *Master, split second reaction timeDexterity: * * * * *Champion, Olympic Level AccuracyManipulation: * * Average, you manage not to embarrass yourself Most of the time.
Resolve: * * * * *Master at staying the course. No detering you once your minds set. Stamina:  * * * * *Champion Level EnduranceComposure: * * * *Expert, Serial killers and madmen do not daunt you.


SKILLS
 
Aim: * * * * *(Spec: Powers and Rifles)
Athletics: * * * * * (Spec: Dodging and Sliding)
Close Combat: * * *(Spec: Martial Arts) Deadly Strike: Mixed actions use maximum enhancement pool
Command: * * -
Culture: * * *(Spec: Pop Culture) 
Empathy: -
Enigmas: -
Humanities: -
Integrity: * * * * (Spec: Resisting Fear)
Larceny: -
Medicine:  -
Persuasion: 
Pilot:
Science:
Survival: * * *(Spec: Spotting Ambushes) Versus Wild: Automatically find enough food and water for one person to survive one day in the wilderness.
Technology: -


EDGES
Small Unit Tactics: 2 Gains 2 enhancements to use in combat maneuvers with his team.
Always Prepared: 2 Unaffected by losing an ambush check.
Precise Martial Arts: Ignore 1 points of Targets armor. Increase the Difficulty of their attack by +1. Gains 1 Soft Armor or 1 Enhancement to Defense vs Grappling.
Armor Expert: 2 The Armor Expert gains +1 to any soft armor he dons.
Striking: 2 Attractive. Gains 2 Enhancement to any Social Attempts that benefits for their appearance.


STORY POINTS
Attributes: Starting: +25 | 9/7/5 | Resilience: 3 | Bonus (Stamina 1)
Skills: +18 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 3
Edges: +8 | Starting Path Bonus: 6 | Awarded Path Edges: 2
Starting PSI Rating: 3
Paths: 4 | Starting Path 3 / Awarded Path Levels 1
Starting Mode: Psychokinesis: Cryokinesis 1

EXPERIENCE EXPENDITURE 
Attributes: +10 / Exp cost 100
Mega-Attributes: +0 / Exp cost
Skills:  +7 / Exp costs  35
Skill Tricks" +2 / Exp costs 6 
Edges: +2 Exp cost 6
Path Edges:  Exp costs
Mega-Edges: / Exp Cost
Psi: +2  / Normal Exp cost 24
Aptitudes: +7 / Exp Costs 42
Spent Exp: 213 Unspent: 1
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#2
APTITUDES

PSYCHOKINESIS
Equilibrium: Protects against Environmental damage of extreme heat or cold. Allows the Psion to remain comfortable in all temperature conditions. They can extend this condition to others.
Nudge: This allows the Character to move one tiny object, but can spend one success to increase the size of to small.  They can move the item at a speed scale of 1, but may spend successes to increase it to scale of 2.
Cryokinesis: * * * * *
Thermal Screen: Costs 1 psi point. This allows the Psion to exert their control over cold to counter fire attacks and effects.  The psion may roll psi + mode.  Successes counter an attackers heat or fire damage successes 1 to 1. This power can also be used to put out existing fires within psions range.
Ice Blast: Costs 1 psi point: Attack with a blast of Ice/Cold.  Damage rating is equal to the Mode. Has the Range tag and one additional tage which must be Combined Stun. Possible tags from extra successes are Aggravated, Destructive, Spread, Non-Lethal (For Cold Attacks), or Weighted for spikes of ice.
Ice Armor: Costs 1 psi point. This allows the psion to generate shifting Ice armor around their bodies for protection. The armor moves with the psion at will and can be pulled away or reapplied with a thought. Ice Armor: Gains the Complete (3) tag and has a Soft Armor rating equal to the psions Mode.
Control Ice: Costs 2 psi points. This allows the Psion to create and/or control Ice.  They may create Weapons, Walls, shelters, or other tools by generating and shaping Ice.  Applications of this power, include generating Ice to form a wall, or keep items or areas cool. The Psion can also generate and shape ice into tools or weapons as needed. Though the main functions of this power is the creation of Ice Slides. The Psion may generate a slide of ice that propels the Psion forward at great speeds or if used carefully can arrest falling damage to those caught with it. The speed for the Ice slide is Might + Athletics  x the Psions Mode in Meters.
Cryofreeze: Costs 3 psi points.  This allows the Psion to trap a target in a solid block of ice to immobilize them or to freeze their joints and muscles in order to slow them down.  This fine tuned applications does not deal damage unless the Psion wishes it too. (If so, Ice Blast can be added to the effect.) But the Psion rolls Psi Rating + Mode.  The target counters with Might and Athletics.  If the Psion gains 1 success the target is slowed by one speed range per success and are unable to take multiple actions.  If the psion gains more successes than the targets might rating, they are immobilized in a block of ice.
Perikinesis: * *
Kinetic Shield: Cost 1 power point. Can generate a shield that blocks physical attacks with a Defense equal to your Mode. Can be activated reflexively.
Energy Shield: Cost 1 power point. Can generate a shield that blocks energy attacks with a Defense equal to your Mode. Can be activated reflexively.











PATHS & CONTACTS 
Suburbia: * -  Was orphaned at a young age, but grew up in Yellow Springs, a college town with an intellectual culture. (Skills: Culture, Empathy, Humanities, Technology. Edges: Artistic Talent, Big Hearted, Library, Patron, Wealth.
Ward Mitchell - Sheriff of Greene County Ohio.
Combat Specialist: * - Joined the Marines and excelled at his combat training. (Skills: Aim, Athletics, Close Combat, Integrity. Edges: Always Prepared, Armor Expert, Hair Trigger Reflexes, Small Unit Tactics, Fast Draw, Trick Shooter, Weak Spots
Reginald (Reggie) Cormier (Frostfire)  - Old Marine friend and Paranormal investigator who has been enlisted into the Aeon Society and Team Tomorrow.
Project Utopia: * * - Works with the most respected and established organization for superhuman affairs in the world. (Skills: Athletics, Close Combat, Command, Integrity.  Edges: Library, Small Unit Tactics, Big Hearted, Fame, Patron, Wealth.
Cestus Pax - Leader of Team Tomorrow, the first superhuman team after N-Day.
Master Han - Ancient Psionic Master, Founder of the Aeon Society.
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.