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Droskar's Crucible
Dunndero seeing only 2 ghouls left swings to the left, and then to the right cleaving both into two, singing off key in his orcish baritone, "I'm stuck in da middle wit you, killing ghoulies to the left and ghoulies to the right!". He then spins around with a look of battle frenzy searching for another target of his axe

Actions:
1. Attack Action: Glintaxe (Battleaxe +1) Attack = [1d20+11]=20+11=31 (NAT 20 CRIT!), Glintaxe (Battleaxe +1) Damage =[1d8+5]=1+5=6 x2 = 12 Damage.
2. 2nd Attack Action: 2nd Glintaxe (Battleaxe +1) Attack =[1d20+6]=14+6=20 (Hit!), Glintaxe (Battleaxe +1) Damage =[1d8+5]=7+5=12 Damage.
3. [u]Move Action: [u] Dunndero spins around in place looking for another target.
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Dunndero makes short work of the 2 remaining ghouls cutting them easily ending their undead existence with the Glintaxe.

Larz moves Toryn out of harms way and uses some herbs to treat the paraysis helping bring Toryn out of it. 

End of Combat





Initiative
24 Dunndero Stage 1 Ghoul Fever DC 15 Onset 1 day Drained
23 Toryn  Drained 
21 Breezy
14 Larz Raised Shield -2 damage Drained
12 Lucian Mystic Armor +1
11 Oriana Shield Raised
6 Kallista Shield Raised -1 Damage


Brilliant Breeze AC:19 HP: 28/28 Saves: FO:+6 RE:+6 WL:+10 Perception:+8 CDC:18 SDC:18
2nd Druid (Untamed) Male Leaf Leshy  Resistances: n/a Immunities: Fall Damage
Archtype/Dedication: ?? Hero Points: 2 Reactions: Shield Block

Dunndero AC:19 HP: 29/(32)30 Saves: FO:+8 RE:+8 WL:+4 Perception:+6 CDC:18 SDC: n/a
2nd Fighter Male Half-Orc Resistances: n/a Immunities: n/a
Archtype/Dedication: Wrestler Dedication Hero points: 1 Reactions: Attack of Opportunity, Shield Block

Kallista AC:20 HP: 32/32 Saves: FO:+8 RE:+5 WL:+7 Perception:+5 CDC:18 SDC: 15
2nd Champion Female Human Resistances: n/a Immunities: n/a
Archtype/Dedication: Soul Forger Hero Points: 1 Reactions: Shield Block, Reactionary Strike

Larz AC: AC:17 HP: 28/(30)28 Saves: FO:+8 RE:+5 WL:+9 Perception:+7 CDC:17 SDC:17
2nd Cleric Male Dwarf  Resistances: n/a Immunities: n/a
Archtype/Dedication: Medic Hero Points: 2  Reactions: Shield Block

Lucien AC:16 HP:20/20 Saves: FO:+4 RE:+6 WL:+8 Perception:+6 CDC:18 SDC:18
2nd Wizard (Battle Wizard) Male Human Resistances: n/a Immunities: n/a
Archetype/Dedication: Psychic (Infinite Eye) Hero Points: 2 Reactions: none

Oriana AC:17 HP:32/32 Saves: FO:+10 RE:+8 WL:+5 Perception:+5 CDC:18 SDC:18
2nd Kineticist {Water/Fire} Female Human Resistances: B/S weapon damage 2 Acid/Fire 4 Electricity 1 Immunities: n/a
Archtype/Dedication: Dragon Disciple Hero Points: 3 Reactions: Deflecting Wave

Toryn AC:18 HP: 26/(28)26 Saves: FO:+6 RE:+10 WL:+6 Perception:+6 CDC:18 SDC:16
2nd Rogue (Thief) Male Gnome (Fey Touched) Resistances: n/a Immunities: n/a
Archtype/Dedication: Psychic (Tangible Dream) Hero Points: 2 Reactions: Shield (Amped)
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After the fight was over Larz noticed the scratches on Dundero from the fight with the ghouls, when Dundero comes walking out of the room Laez puts his hand in the middle of the big fighters chest. Holdem up there Big Guy, take a seat or I'll be tellin the Capin to pull ya from the front line. No chopin until I have a look those scratches ghouls have alot of poison and nastiness in then can cause all sorts of problems if not tended to. After he treats the big guys wounds he says alright you can go but I'll be keepin an eye on you.

(treat disease on Dundero)
(Assurance 19 on DC 15)
(Dundero +2 on next sv) 
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With the creatures dispatched and Toryn and Dunndero attended to by Larz, Kallista takes a moment to look over the room the undead had been infesting. She noticed the large pool of blood where the fey had been dispatched and stopped and whispered a prayer, You should have never been in this environment creature, your summoner was fool to bring a free spirit into these confines. With that she looked around the room for anything that might help the adventurers, keeping herself occupied until Larz cleared Dunndero and Toryn for duty.
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Dunndero follows Larz's commands and quietly thanks him when he is done.
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Breezy went into the room to help check it out before they moved on. The small Leshy felt that if they had to leave quickly they would be pushing it and not be able to look at things on the way out. 


Action:
Searching the room
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Looking over this room for the first time since the fight began, you notice 2 large stone blocks rest in the center of this room To either side hang large rusty hooks over small channels in the stone floor, leading to old drains choked with refuse. A Dead Kobold lies on one of the blocks. The little creatures chest is ripped open and its entrails hang obscenely off the sides of the block. Part of the room is partitioned off by metal bars, not close enough to be a prison, ...but more like a pen for animals. Except for the dead ghoul bodies there is nothing else within the room except a door going east.
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Leaving that door untested, the Paladin made sure the others were ready than headed for the door they were previously going towards. Shield raised and sword at the ready.
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Dunndero moves with Kallista, lighting the way with the continual Flame of the Glintaxe.
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Toryn quickly recovered from the ghoulish ordeal thanks to the ministrations of the cleric. Once the party was ready to move again, he fell back into position and maintained a low profile, weapons at the ready.

(Actions: Avoiding Notice)
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.