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Chapter 1: Hollows Last Hope
With his up for protection Larz turn toward Lucia. What's your command capin do we go down after them or block the door and find some place to sleep. 
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I don't think smoking them out is an option, Harley said, even as she struck her torch to light, Nor is blocking this passage, if they have this bolt hole, they have others. Glancing over at Toryn, how sturdy was the door to the armory, I honestly didn't even notice.
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((ooc-when 4 characters say what the decision is...A) go down...we continue the initiative round B) we move on to the next room ...the players decide who goes where.))
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Lucian ponders the situation, he makes every attempt to keep his voice low so those down stairs can't hear them. So if he had to beacon everyone closer, he'll do that to keep from raising his voice much above a whisper. "I say we block that door leading down with anything we can find. Preferably with something flammable or with something that at least makes it impractical for them to attempt to rush or sneak up on us from that stairwell. Then two of us guard the stairwell door, while our scouts try to locate other exits nearby so we can keep an eye on them.  The rest of us need to secure a defensible spot to camp so we can rest to regain our resources before night falls." 

"We don't have the advantage, resources or time to dive headlong into that nest right now."
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Toryn nodded in agreement with Lucian's assessment. The little lizard men were obviously planning an ambush down in the dark and Toryn had already met his stabbing quota for the day. There's rocks and rubble aplenty. We can stack them high and hold the door closed with their weight.

But look, friends! Salvage! Oh, and the fungi we were looking for! he whispered with excitement as he waved an empty sack at the pile of stuff and towards the corner where the fungi were growing. May I suggest we collect what we can before we leave? Just in case our scaly "friends" decide to do some house cleaning.
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Dunndero immediately starts collecting materials to block the lizards from coming up the stairwell at them, including the old desk that was in the room, snd sets about making it impossible if nit difficult to exit tge stairwell without alerting the group.
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Lucian nodded and stepped up to Dun and Harley,  He kept his voice low, "We can set the desk and the rubble right at the beginning of the stairwell,  But not lean it against the door or opening.  We have to be careful to block it without letting it fall down the stairs. That way the kobolds will have to climb over or push it out of the way. They do that and it should make a racket. Secondly if they do come up that way," He gestures to Dun and Harley, "You two can rush the desk and shove the thing down the stairs. Should send the whole lot of them back down with a desk and rubble tumbling after them." 

He looks at Toryn, "Lets collect this stuff and see if we can find anything that might be useful for our current predicament."

The wizard looks over at Larz, Breezy, Oriana and Sataro, "You guys want to pair up? One group finding a good defensible spot to set up camp while keeping this stairwell in sight.  The other scouting to see if we can find any entrances to the lower levels of the monastery close by. We're not worried about ones further away, only the ones close enough to be used to ambush us."

With that Lucian, turned and started sorting through the things Toryn found.

(Action- Helps Toryn Collect the loot and then starts to identify things. Using Quick Identification, 10 min down to 1 min.)
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Nodding ascent, Harley assisted Dunndero in positioning the desk and the rocks to the wizard's satisfaction, muttering to herself the entire time.
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Dunndero works diligently with Harley to complete the task set by Lucien.
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Larz attempts to treat Toryn's wounds but the little Gnome won't sit still long enough. While working on the Gnome he whispers to Harly. There's some large weapons racks in the other room, they look well built and real heavy. Then after turning to face Breezy he says.  We probably should heal the little guy before we go looking around. 

(Treat wounds on Toryn 1d20 + 6 =14)
            (failed Medicine check)
               
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.