RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
(11-20-2021, 06:21 AM)Rupert Gladestone Wrote: So probably enough to fully repair the mosquito ship?

As Vytking pointed out it is a Wasp, but if you all emptied out this room there probably would be enough to repair the Wasp with a little bit left over.
Quote this message in a reply
Rupert will then move to start examining the next stone door.
Quote this message in a reply
"Melville should inform the captain via his connection to the crew member of what we found.  We should keep in constant contact with them so if we get into trouble and the communication suddenly stops they will know to attempt a rescue"
Quote this message in a reply
(11-24-2021, 10:21 AM)Rupert Gladestone Wrote: Rupert will then move to start examining the next stone door.

[[Give me a perception with advantage.]]
Quote this message in a reply
Perception Check = [1d20+5]=14+5=19, and Perception Check = [1d20+5]=9+5=14
[OoC: So 19 it is!]
Quote this message in a reply
This door is of a similar design but significantly lower quality than the outside door.  It is so loosely fitted in it frame you can partially make out some kind of large bunk or sleeping room through the large gap around it.  At least a couple of nails are missing from the hinges and you could tell it would take little more effort to fully pull the door free of the doorframe than it would take to just open the door.
Quote this message in a reply
Rupert will check to see if the door opens.
Quote this message in a reply
The only challenge in opening the door is not accidentally pulling it the rest of the way off the hinges.  The next room is just big enough for two large and slightly raised sleeping pallets, one on either side of the room, and a walkway between them.  On top of each pallet is thin folded blanket, a couple of off-white, almost tan, sheets and a white burlap pillow stuffed with some obviously lumpy material.   A thin layer of dust is visible across all of the bedding and the pallets themselves.  At the far end of each pallet is a small, low table bearing a thick white candle on a metal candle plate. Between the tables, directly across from you is another obviously poorly mounted pull-string door.

[Image: landing_building3.png]
Quote this message in a reply
Melville hangs back, waiting while the more observant check the room for any sort of trap.
Quote this message in a reply
Rupert will move slowly a d cautiously into the room looking around at the contents as he moves, for anything of possible interest.
Perception Check = [1d20+5]=9+5=14[should it be needed]
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  




Users browsing this thread:
11 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.