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[IC] Gemeris Station [Everyone]
[[Yeah, Korstyn needs to pick that up next. By the way, going to switch init for Use Computer because we need it and it was asked for. I’m at work right now though, so I can’t till later.
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Captain Ubi Sunt will concede the Captains seat on this voyage to Korystn Steel, and take the pilots seat.
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Korstyn just gives the Besalisk a cold stare.  "Don't do me any favors.  You think you can do it better, do it."

Korstyn is not angry per se. This is her way of RPing the fact that their Know Tactics are identical. She also doesn't want any favors from anyone. Fiercely independent and all that.
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(07-23-2021, 04:30 AM)Captian Ubi Sunt Wrote: Captain Ubi Sunt will concede the Captains seat on this voyage to Korystn Steel, and take the pilots seat.

[OoC:  I think you're getting hung up on titles.  Han Solo was the "Captain" of his ship but he was also a Pilot, Gunner, Mechanic, etc.  Just like pretty much everything in Star Wars: Saga, names of abilities or classes are pretty much meaningless.  For example, Darth Sidious stats say he was a Jedi, but he was never a Jedi.  It's what the class or title gives you is the most important.  

All Commanders do is Aid Other, they have no power to actually command the ship.  I personally think Piloting (and shooting) would be a lot more fun then being a Commander who just boosts other character's skill rolls.  If you really did want to be the commander then it would make sense for you to start picking up Use Computers and maybe even Skill Focus to boost either Knowledge Tactic or Use Computers or both.  But that's a lot of Feats to invest into help with space battles unless that's the type of character you want to make Ubi. ]
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(07-23-2021, 03:16 PM)Korstyn Steele Wrote: Korstyn just gives the Besalisk a cold stare.  "Don't do me any favors.  You think you can do it better, do it."

Korstyn is not angry per se.  This is her way of RPing the fact that their Know Tactics are identical.  She also doesn't want any favors from anyone.  Fiercely independent and all that.

"No one is 'Captain'," Shunna adds.  "If there is a ship battle, there are positions available to keep ourselves alive, nothing more.  Remember, Korstyn and Jendu are both passengers at least for now."
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posting the position roster in OOC
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Recap:

Bounty: safe rescue of Sym Alvira, a Kian'thar from Shaum Hii.

Reason: he knows something the Empire does not want to get out, the Empire has put out a general bounty on his head for 10,000 credits

Last known location: unknown, but bounty hunters seeking him were involved in a gunfight in a cantina on Ririmanna VI.
The good news is there are now three bounty hunters known to be on the hunt, not four. One was killed in trhge gunfight.

Other known hunters: the bounty hunters remaining on Ririmanna VI are Jelyn Seruna, a Mon Cal; Sensii Maleri, a female dug known to use a Sorosuub Firelance; and a human male named Bato Xyanis. the bounty hunter that was killed was a human named Hyet Vilane


Ririmanna VI

Ririmanna VI is a terrestrial world in the Ririmanna system, obviously it is the sixth planet. It is a thickly overgrown swamp world, but is also a junk planet, home to tremendous scrapyards, where other systems dump their waste. The few inhabitants eke out an existence in the scrap heaps. There is only one known 'spaceport' .the locals call it Fottu.

The Ririmanna system is in the Oplovis sector (the next sector to the 'east' of the Atrivis Sector). If you take the Braxant Run hyperlane as far as Ketaris, then head 'north' into the sector you should be able to reach it in about 2 days with the Rampant Bulwarks speed of hyperdrive 2.0.

[Image: ialnHW2.jpg]

You should be able to make the trip in four jumps. The first jump to reach the Relgim Run Hyperlane, between Generis and Devon. Then the second jump down the Relgim Run to Fedje, to switch to the Braxant Run. The third jump takes you along the Braxant Run to Ketaris. The fourth jump is off the hyperlane, from Ketaris to Ririmanna VI.

The alternative, straight from Bisay IV to Ririmanna VI, would take almost four times as long, because it is off the hyperlanes.
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Zero has been waiting in the ship slowly familiarizing himself with the onboard computer, working to get its helpfulness as high as possible.  When the rest of the part start arriving Zero states, "The computer seems to be helpful and [if possible] I've told it to be helpful to all of you as well.  We will need to do the same for the fighter."  

[Can Zero link this computer to the fighter to upgrade it's helpfulness?}
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Zero can be assumed to have made this computer (the Wrathful BulwarK) Helpful, the best category. The same for the Cloakshape figfhter. Her can also grant Friendly access, but cannoy grant Helpful access, the individual users will have to use their own skill to increase access level themselves.

You cannot link the two computers, slaving ships is a VERY hard thing to do in star wars, and usually gives inferior control when compared to actual crew. Hence why it usually isn't done. It would also require very expensive slave systems.
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Everyone assumes their posts and the Wrathful Bulwark lifts off. In minutes you are cruising throufgh hyperspace, on your way to the Braxant Run, youre first waypoint, and everyone can relax, you are not due to be out of hyperspace for a few hours. You'll have some time to familiarize yourselves with the ship, maybe choose bunk rooms etc.

[Image: 8kOWVVv.jpg]
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.