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[IC] Black Hills Caves: Exploration Day 2
[OoC: Yeah, it seems no one is trained in religion.  That might be something we might want to pick up a few ranks in.]

"Does anyone have anything we can use to draw the crude images of a pickaxe made of a skull and bones?  Like ink or chalk, and paper?  Maybe a page from a spellbook?  If not then try to commit them to memory and lets get back to exploring."
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(06-05-2021, 04:51 AM)Cin-Ezra Oovalli Wrote: [OoC: Yeah, it seems no one is trained in religion.  That might be something we might want to pick up a few ranks in.]

"Does anyone have anything we can use to draw the crude images of a pickaxe made of a skull and bones?  Like ink or chalk, and paper?  Maybe a page from a spellbook?  If not then try to commit them to memory and lets get back to exploring."

Yes, I have Chronicler's kit - she draws the image into her journal
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Eva copies the drawings down on some paper.

Once she's done what do you guys do?  I think there's really only one way to go.  You just have to open the door.  Assuming you do tap to open the doors...

Tapping the card causes the doors to slide quickly into the ceiling.  (Tapping a second time will keep them open)  On the other side you see a slightly curved hallway stretching from north to south.
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(04-26-2021, 03:16 AM)GM Marvel Wrote: This door opens into a bright hallway (illuminated by the rectangles on the ceiling) that travels north (Left) and south (Right) There's a slight curve in the passage that doesn't allow you to look more than 25' in either direction unless you step into the hall.

Eva has tapped the card two times then carefully steps into the hallway and looks in both direction to see more. Doors?
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Reawyn will sigh at Eva's impatience, and risk taking.

He will step in after her and then search the corridor just to the north, then the south
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(06-08-2021, 05:49 PM)Reawyn Wrote: Reawyn will sigh at Eva's impatience, and risk taking.

He will step in after her and then search the corridor just to the north, then the south

[OoC: You've actually already searched this door but not yet the corridors. ]

Reawyn takes a look at the floors, walls and ceiling in both directions and doesn't notice anything suspicious.  You do see a pair of doors along the east wall to the north and 20' beyond the doors you see the hallway ends in rubble.  The southern hallway bends slightly west so it eventually curves out of your line of sight around 40' to 50' in the distance.
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(06-09-2021, 04:59 PM)GM Marvel Wrote:
(06-08-2021, 05:49 PM)Reawyn Wrote: Reawyn will sigh at Eva's impatience, and risk taking.

He will step in after her and then search the corridor just to the north, then the south

[OoC: You've actually already searched this door but not yet the corridors. ]

Reawyn takes a look at the floors, walls and ceiling in both directions and doesn't notice anything suspicious.  You do see a pair of doors along the east wall to the north and 20' beyond the doors you see the hallway ends in rubble.  The southern hallway bends slightly west so it eventually curves out of your line of sight around 40' to 50' in the distance.

Reawyn, search the doors, I'm checking the southern hallway. Eva readies her bow and slowly moves 30' south then stops for a moment and listens.

Eva's perception: [1d20+7]=6+7=13

If she hears nothing then she moves more 10'.

Eva's stealth: [1d20+3]=13+3=16
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Reawyn moves up the hallway to the north slowly, and when he reaches the doors on the east wall will search them.

[Perception (Trapfinding) +6]
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[Sorry for the delay.  I've been out of sorts.


Reawyn checks the door but he doesn't notice any traps.  

Eva moves 10' down the hallway but it keeps curving gently to the south-west.
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She moves silently more 10' (darkvision 60' if needed) then silently back next to Reawyn.
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.