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[IC] Black Hills Caves: Exploration Day 2
Cin readies her pistol to shoot anything threatening.
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Reawyn will search the first door on the right for traps.

[Perception (trapfinding) +6]
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You don't find any traps on that door.
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Reawyn steps back 10 feet and signals Eva to swipe the door panel with her card.
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(04-22-2021, 05:59 PM)Reawyn Wrote: Reawyn steps back 10 feet and signals Eva to swipe the door panel with her card.

And she swipes.
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This door opens into a bright hallway (illuminated by the rectangles on the ceiling) that travels north (Left) and south (Right) There's a slight curve in the passage that doesn't allow you to look more than 25' in either direction unless you step into the hall.
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"Do we want to check out the hallways, or see what's in the last room?"
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"The far door first, to see if it is another room, or another hallway, then we come back to trhese halls."
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Gurkagh merely shrugs, trhen nods in agreement once a decision has been voiced.  "I'm good either way,  we must do both, so the order doesn't matter much."
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(04-26-2021, 03:27 AM)Reawyn Wrote: "The far door first, to see if it is another room, or another hallway, then we come back to trhese halls."

I agree. Please check for traps. - she readies her card to swipe
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.