RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
Rupert points at himself, and then at the burlap covered door to the left and shrugs his shoulders, and then repeats the process for the door in the right with numerous holes. He then waits for the group to indicate wich door he should open first.4
Quote this message in a reply
Anders points to the door on the left to cast his vote.
Quote this message in a reply
Melville positions himself in the doorway to the bow deck and readies magic missile, then nods to Rupert.
Quote this message in a reply
Bazz and Rupert are squeezed into the triangular room like end of the hallway near the left burlap wrapped door.  Melville posts up in the doorway, and Anders stands out on the deck, ready to squeeze past Melville if necessary.  Standing next to the door, it is apparent that unlike most ship doors, this one is hinged so as to open outward.  Due to the angle of the wall, this means that this door can only open halfway.  [[If trying to rush through the door, it will count as difficult terrain for Bazz and extreme terrain for Rupert to squeeze in.  Moving outside of combat take a little extra time and uncomfortable squeezing, but no rolls necessary.

Who pulls the rope handle to open the door?  If Rupert does it, he will effectively provide at least 3/4 cover to anything in the room from the group due to the limited range of the door and Rupert's size.  If Bazz does it, that would drop to 1/2 cover at most.  Melville or Anders would not provide cover.]]
Quote this message in a reply
Rupert moves to the door grabs the handle and tries to pull the door with one hand while keeping his sword ready in the other.
Quote this message in a reply
Pulling open the door reveals a relatively large room for such a small ship.  The room is roughly 8 feet wide by 15 feet deep, although at least half of that area is filled by a huge mass of tangled vines.  A tight lattice of bamboo poles helps hold mass back, leaving a small area clear just inside the door.  A couple of white flowers are visible growing amongst the vines.  Everyone immediately recognizes this as a mass of infinity vine, although the normal unsettling sounds of rapid growth are missing.  [[Everyone can give me a Nature check if you are examining the Vine]].

Rupert notices that there are several small, covered portholes on the outside wall of the room.  They are constructed in such a fashion that they could be easily held closed from the inside, and opened by pulling a rope from the Weapons deck above.

[Image: wasp_interior2.png]
Quote this message in a reply
Nature Check=[1d20]=11
Quote this message in a reply
Nature Check: [1d20+2]=13+2=15
Quote this message in a reply
You both can tell that the mass of vine has gone dormant, a normal state for the plant in the phlogiston.  It appears that this room has been specifically designed to allow the air generated by the vine to refresh the ship, while keeping its sunlight exposure and growth room controlled and limited.  Should this ship ever make it back to wildspace, that vine will snap right back to life.
Quote this message in a reply
Bazz explains what it is and what it does to anyone in the group who didn't figure it out.  "Do you think we could make use of a piece of this vine on our own ship?"

Bazz takes a look at how the room and vents are built to see if they can use this technology on their own ship.
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  




Users browsing this thread:
15 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.