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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
[Image: Flow_fight2.jpg]

[Image: Flow_fight_deck.jpg]

[[OOC: Let me know if you saw yourself somewhere else.]]
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Melville will exit the helm room, then move up onto the fore castle for his turn.
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Round 1
Threadvine - 23.16
Turtleship Movement - 22
Rupert - 19
Turtleship Light Ballista 18
Anders - 17.16
Turtleship Medium Ballista 17
Bill - 15.15
Melville - 15
Annabelle - 14.12
Chick - 13.14
Royce - 11.19
Slick - 8.17
Ashheart - 8.15
Bazzalan - 6
Cash - 4.14
Turtleship Medium Catapult - 2

Melville moves to the stairs up to the forecastle. [[The base of the stairs is 30' from the helm.]] 


Annabelle assists Cash with loading and prepping the catapult. [[Armament Assist, to give the weapon advantage on the next attack]]

Chick turns the ship and advances behind the debris field Rupert has placed.  Chick calls out to Melville that she was going to maneuver to prepare to flee, and to let Rupert know to keep laying down cover. [[Maneuverability Class D allows for a free face turn, and Chick is holding back on her jumping ability to leverage the shielding the debris field offers.]]

Royce rushes up and assists Rupert with loading and prepping the jettison.  [[Armament Assist, to give the weapon advantage on the next attack]]

See Melville coming towards her with Ashheart already at the fore, Slick runs across the main deck towards the stern to provide a communication link back there.

Ashheart documents the beginning of the encounter in the ship's log while he waits for the battle to actually commence.

Bazz, the captain has run into the galley and left you here on the main deck.  What are you doing?

 [Image: Flow_fight3.jpg]

[Image: Flow_fight_deck2.jpg]
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(02-19-2021, 05:52 PM)GM Anthraxus Wrote:
(02-19-2021, 03:56 PM)Rupert Gladestone Wrote: I noticed that the map shows Rupert floating in space. But having just fired the jettison, should he not be on the aft deck. I do not believe he fired himself as the debris field.

It was a bold, ballsy move, let me tell you. Big Grin

[Could you imagine!   Big Grin Big Grin Big Grin ]
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Are you doing anything on your turn Bazz?
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[OoC: I'm sorry.  It seems you posted 2 minutes before I did so I didn't see that you had updated to my turn.   ]


"Good Job, Rupert," Bazz cheers encouragingly.

Bonus Action = Bardic Inspiration:  Range 60 feet; Duration 10 minutes; Effect: Add 1d6 to one ability check, Attack roll, or saving throw Rupert makes.

Bazz will then move to and stick with Melville to defend him.  He currently has his shield on his left arm and his other hand ready to shoot some eldritch bolts (boosted with Agonizing Blast.  Ranged Spell Attack: +6; Damage: 1d10+4 ).
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Round 1
Threadvine - 23.16
Turtleship Movement - 22
Rupert - 19
Turtleship Light Ballista 18
Anders - 17.16
Turtleship Medium Ballista 17
Bill - 15.15
Melville - 15
Annabelle - 14.12
Chick - 13.14
Royce - 11.19
Slick - 8.17
Ashheart - 8.15
Bazzalan - 6
Cash - 4.14
Turtleship Medium Catapult - 2

Moving Debris - 0

Bazz inspires Rupert with his sincere complement and moves into defensive position next to Melville

Cash takes careful aim to line up the trajectory of the boulder he and Annabelle loaded into the weapon.  With a groan of wood under tension the stone flings out towards the distant turtle ship.  He yells to Ashheart, which is picked up by Slick via the mental connections and yelled by her to make sure Rupert can hear, "Keep setting up a wall!"[[Weapon fire with an intentional miss, just lining up a moving hazard to help discourage the Turtleship from turning into the path the ship is currently taking]]

The crew of the rear catapult of the Turtleship also fires and sends a smaller boulder flying across the path the Riposte looks to be taking.

Round 2

Threadvine erupts from the galley with a scroll in hand and breathes a sigh of relief that Melville is still close enough for him to reach.  He holds out the scroll to you and says, "If they start to close be ready with this." He yells through the open helmroom door to Chick, "Chick, get ready to bolt!"

The Turtleship pivots up and begins to climb and roll to bypass the debris field and boulder. [[Normal movement + Spelljamming Boost, please see this post for an explanation of icons]]

Rupert, you are up and Royce has helped you to reload the jettison for another shot. [[Advantage on a shot +  Bardic Inspo from Bazz]]

[Image: Flow_fight4.jpg]

[Image: Flow_fight_deck3.jpg]
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Rupert will fire the jettison once again in an attempt to set up a debris field in hex G.
Weapon attack (without adjustments) = [1d20]=5 +6 (Bazz's inspiration) =11,
With advantage Weapon attack (without adjustments) = [1d20]=16 + 6 (Bazz's inspiration) = 22
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(02-22-2021, 11:50 PM)Rupert Gladestone Wrote: Rupert will fire the jettison once again in an attempt to set up a debris field in hex G.
Weapon attack (without adjustments) = [1d20]=5 +6 (Bazz's inspiration) =11,
With advantage Weapon attack (without adjustments) = [1d20]=16 + 6 (Bazz's inspiration) = 22

Are you putting it on the same elevation as the first?
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No, he is trying to judge the elevation the turtle ship will be at that hex (G) when it gets there, based on it's current heading
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