RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
(01-20-2021, 03:23 PM)Bazzalan Horngrin Wrote: [[Haven't we already spent 4 hours talking to talking to each other?  Bazz could probably talk an ear off a donkey but I'd imagine he'd rather just go get the food down by the captain's quarters.  At least when he brought it back to Chick he'd have something new to talk about. ]]

[[Actually, you've spent the last 6 hours with Anders, as her active shift is before yours, so she supports you doing your active shift.  As soon as Chick came in to take her active shift Anders headed downstairs to bed, and it is now your support shift for Chick.  Melville and Threadvine have probably been in the room talking for a little while.  It seems most people were just killing time waiting for the 1st shift meal call.]]

I will have the Round 1 post up shortly.
Quote this message in a reply
Round 1
Bill - 21.15
Annabelle - 18.12
Cash - 11.14
Rupert - 11
Royce - 10.19
Glass - 9.16
Threadvine - 8.16
Bazz - 8
Slick = 7.17
Ashheart - 4.15
Chick - 4.14
Melville - 2

Bill  presses is back to the outside wall of the helmroom, swiveling his head around trying to spot something and failing {Perception check: 4}

Annabelle looks towards the front of the ship, points and yells, "There! There!" {Perception check: 1}

Cash rushes over the back of the ship and up the rope ladder to the stern castle.  As he moves, he draws out his longbow and nocks an arrow.  From the top of the stairs he surveys the deck, his antennae waving.  "No scent to it.  Annabelle are you... There!" he cries as he leans over and releases an arrow that sheds trailers of translucent magical energy. The nearly transparent thing, silently folding and refolding into itself like an impossible piece of glass origami, had somehow gotten itself right next to Annabelle, but for a moment across the ship, Cash could see a reflection of himself.  His arrow struck the thing and both the entity and arrow vanished with a barely audible pop.  A slash appears across his carapace and he grunts as he says "That will only hold it for a moment, but it will reappear right where it was!" {Difficult terrain to move on non-deck parts of the ship and to climb the rope ladder gets him to the top of the stairs.  17 on the Perception check to spot it, followed by a 13 on the disadvantaged attack.  Used Banishing shot (Arcane Archer) to buy time for people to get in position, but some of the damage was apparently reflected to him} [[OOC: the icon to the right of Annabelle on the forecastle is where the arrow disappeared.]]

Rupert, what are you doing?

[Image: glassbattle_start.jpg]
Quote this message in a reply
Rupert has 30' of movement, so he will try and double move in a desperate effort to reach the area where the object and Annabelle are located on the forecastle
Quote this message in a reply
(01-20-2021, 11:03 PM)Rupert Gladestone Wrote: Rupert has 30' of movement, so he will try and double move in a desperate effort to reach the area where the object and Annabelle are located on the forecastle

30' would get you just over the rail of the stern castle, but leave you bonus and regular action, or you can dash.  If you dash, you can get to the stern railing with 15' left. You can drop over the railing with an acrobatics or athletics check to land safely, and then you could run as far as the middle of the cargo lattice cover.
Quote this message in a reply
Rupert will take the dash action,
Athletics Check =[1d20+5] = 5+5 = 10 and jump over the railing landing not so gracefully in his haste
Quote this message in a reply
(01-21-2021, 02:03 AM)Rupert Gladestone Wrote: Rupert will take the dash action,
Athletics Check =[1d20+5] = 5+5 = 10 and jump over the railing landing not so gracefully in his haste

Fortunately for Rupert, the deck netting provides great footing, and he is able to more-or-less smoothly lower him self down to the main deck and take a few more quick steps.

Royce rushes across the main deck and up the steps to take a position next to Annabelle and readies an attack once it reappears. {Movement and ready action}

With another soft pop the glass phenomena reappears, silently twisting and folding in on itself showing odd, warped reflections of the ship and crew from directly in front and behind it, but is non-existent from the sides. {Returns from banishment at the end of it's turn.}

The captain runs out of the helm room, past Bazz and up the stairs to stop next to Royce. {Movement and dash}

Bazz, your action?

Round 1
Bill - 21.15
Annabelle - 18.12
Cash - 11.14
Rupert - 11
Royce - 10.19
Glass - 9.16
Threadvine - 8.16
Bazz - 8
Slick = 7.17
Ashheart - 4.15
Chick - 4.14
Melville - 2

[Image: glassbattle_1_2.jpg]
Quote this message in a reply
[OoC: Where was it last seen?]

"Alright, big guy," Bazz says with a grin.  "Go out there and kick some gl-ass!"

[Bonus Action]
Bardic Inspiration: Range 60'; Duration 10 minutes; Effect:  the creature can roll the d6 and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

[Move:]
Move 5' east

[Action] 
Spell- Heroism; Range Touch; Duration 1 minute; Effect: the creature is immune to being frightened and gains temporary +4 hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.
Quote this message in a reply
(01-21-2021, 11:20 PM)Bazzalan Horngrin Wrote: [OoC: Where was it last seen?]

"Alright, big guy," Bazz says with a grin.  "Go out there and kick some gl-ass!"

[Bonus Action]
Bardic Inspiration: Range 60'; Duration 10 minutes; Effect:  the creature can roll the d6 and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

[Move:]
Move 5' east

[Action] 
Spell- Heroism; Range Touch; Duration 1 minute; Effect: the creature is immune to being frightened and gains temporary +4 hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

You are pretty sure it is in the spot north of Threadvine and east of Annabelle.  Who are you targeting with your bardic and the heroism?
Quote this message in a reply
(01-22-2021, 02:26 AM)GM Anthraxus Wrote:
(01-21-2021, 11:20 PM)Bazzalan Horngrin Wrote: [OoC: Where was it last seen?]

"Alright, big guy," Bazz says with a grin.  "Go out there and kick some gl-ass!"

[Bonus Action]
Bardic Inspiration: Range 60'; Duration 10 minutes; Effect:  the creature can roll the d6 and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

[Move:]
Move 5' east

[Action] 
Spell- Heroism; Range Touch; Duration 1 minute; Effect: the creature is immune to being frightened and gains temporary +4 hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

You are pretty sure it is in the spot north of Threadvine and east of Annabelle.  Who are you targeting with your bardic and the heroism?

[Rupert]
Quote this message in a reply
Round 1
Bill - 21.15
Annabelle - 18.12
Cash - 11.14
Rupert - 11
Royce - 10.19
Glass - 9.16
Threadvine - 8.16
Bazz - 8
Slick = 7.17
Ashheart - 4.15
Chick - 4.14
Melville - 2

Bazz bolsters Rupert as Slick and Ashheart both come running out of the galley at a dead sprint and rush up the stairs to the forecastle.  Chick, viewing from the helm, casts a psychic cantrip at it, but the mystical energy seemingly reflects off the multi-dimensional mirror and blasts Slick.  The sudden attack catches her off guard and she gasps in pain, pressing a palm to her forehead. {The entity appears to have a chance to reflect spells seemingly at random.  Slick was the unlucky one.}

Melville, it is your turn.

[Image: glassbattle_1_3.jpg]
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  




Users browsing this thread:
7 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.