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[IC] Gemeris Station [Everyone]
Every round you have a swift action on your turn,, the astrogation takes afull round action every round for ten rounds
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The fourth enemy fighter now moves forward, but is still too far to fire.  

Everyone in the cockpit can make a Perception check to visually spot the enemy ships and perhaps identify them. (That's Ubi, Dez, Njon, and Zero)

Initiatives
Enemy 1 - 29.09
Enemy 2 - 29.09
Enemy 3 - 28.09
Imperial Pilot - 26.08
Zero - 23.05
Enemy 4 - 20.09
Njon - 18.06
Shunna - 17.06
Woryn- 14.009
Korstyn - 13.07
Tak - 10.04
Dez - 9.06
Ubi - 7.06

It is Njon, Shunna, Woryn, and Korstyn's turns

[Image: U4skptF.jpg]
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Korstyn stands and heads up to the cockpit, seeing the tension and the battle through the transparisteel front.  Taking a position behind the primary gunner.

"Let's get a turn hard to port.  All of this crate's weps are direct fore, so we need them facing.  Let's target the Starboard-most bandit."  (Translation: 'Let's turn to our left.  All of this crate's weapons are pointed to our front so we need to point them directly at our targets.  Let's target the enemy furthest to our right.')

[OoC: Moves into cockpit, assumes "Command" position, will delay Aid Another to gunner until the specified enemy is within solid range.]
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Still out of even long range for the blaster cannon (8 squares), Njon readies and action for any one of the fighters to come into range.

[OoC good thing too because otherwise he'd go before Korstyn so she could not help him.]

Unsure of how he can possibly help, Woryn delays.

@Shunna Maza?
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Shunna was going to search her feelings about these ships.  They may not even be enemies.  But then one of the other ships fires for no reason which answers her question without the force. 

Free action: Talk
"Dez, you have a way with words.  If you have time, can you use a little diplomacy to get them to identify themselves."   

Then Delay action.
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(12-28-2020, 06:37 PM)DM Vitkyng Wrote: Every round you have a swift action on your turn,,  the astrogation takes a full round action every round for ten rounds

[OOC: Ok, and how many rounds has Zero been calculating astrogation before they appeared?  Is this round 5 and we only have to dodge them for 5 rounds; or is this the 1st round and we need to dodge them for 9 rounds?]
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(12-29-2020, 06:49 AM)IT-O (Zero) Wrote:
(12-28-2020, 06:37 PM)DM Vitkyng Wrote: Every round you have a swift action on your turn,,  the astrogation takes a full round action every round for ten rounds

[OOC: Ok, and how many rounds has Zero been calculating astrogation before they appeared?  Is this round 5 and we only have to dodge them for 5 rounds; or is this the 1st round and we need to dodge them for 9 rounds?]

It is round 3. 7 more rounds to go
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It is now Tak, Dez, and Ubi's turns.
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Zero will inform everyone he still needs 42 seconds (7 rounds) to complete his calculations.
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Pilot Skill = [1d20+9] = 14+9 = 23, "Aye, hold on", and Ubi immediately attempts to bank the craft into as tight as possible immelman loop to the left (port), to bring the ships weapon systems to bear.
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.