12-27-2020, 05:31 AM
(This post was last modified: 12-27-2020, 05:39 AM by DM Vitkyng.)
(12-27-2020, 05:26 AM)IT-O (Zero) Wrote: Since it takes 1 minute (10 rounds) to just take 10, I might as well try to roll for it because it's likely I will roll a 15 before 10 rolls. If failing a roll will harm us then I will just take 10. But if nothing bad happens if I fail...
Use Computer: [1d20+10] = 14+10 = 24, Use Computer: [1d20+10] = 6+10 = 16, Use Computer: [1d20+19] = 12+19 = 31
Succeeded on the 3rd roll!
Quote:A failed Use Computer check indicates that the Astrogator has made a potentially dangerous error in their calculations. Make another Use Computer check using the same modifier against the same DC. If this second Use Computer check is successful, the error is caught before entering Hyperspace, and the process of plotting a course must begin anew. If this second Use Computer check fails, the Starship moves -1 Persistent step on the Condition Track and takes damage equal to 5% of it's total hit points for every point by which the check fails. (The Persistent Condition and damage remain until the ship undergoes maintenance.) If the ship is not Disabled or destroyed, it arrives at the intended destination in double the expected travel time. If the ship is Disabled, it drops out of Hyperspace in a random location somewhere between the point of origin and the destination (The exact location is determined by the GM).
So with the above checks you succeed on the third try, but the ship has taken 45% of it's hit points in damage and moved -1 step on the condition track.