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[IC] Black Hills Caves: Exploration Day 2
(12-02-2020, 08:30 PM)E.S.S.A.C.C.U.S-10 Wrote: [OoC: E.S.S.A.C.C.U.S-10 has 1 rank in Knowledge (Dungeoneering) even the his skill level still sucks]
Knowledge (Dungeoneering) Check = [1d20-1] = 19-1 = 18 [Wow a good roll fer E.S.S.A.C.C.U.S-10]

[You don't have any ranks in dungeoneering]
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(12-03-2020, 04:43 AM)Reawyn Wrote: [OoC we already figured out cold was needed in vjaracter, that was why the Ray of Frost]

[Yes I know,  but you need to figure out how to kill RUSSET mold.]
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(12-03-2020, 04:51 AM)GM Marvel Wrote:
(12-02-2020, 08:30 PM)E.S.S.A.C.C.U.S-10 Wrote: [OoC: E.S.S.A.C.C.U.S-10 has 1 rank in Knowledge (Dungeoneering) even the his skill level still sucks]
Knowledge (Dungeoneering) Check = [1d20-1] = 19-1 = 18 [Wow a good roll fer E.S.S.A.C.C.U.S-10]

[You don't have any ranks in dungeoneering]

[OoC: Oops I missread, your right I have 1 rank in Engineering not Dungeoneering]
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Eva's knowledge dungeoneering [1d20+7] = 9+7 = 16
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[OoC: Nice!  You needed a 16!]

Eva knows, a patch of russet mold is unharmed by all effects save for acid, alcohol, or remove disease (or a similar magical effect, such as heal), all of which can kill a single patch of russet mold on contact. Sunlight doesn’t kill the mold, but does render it dormant and harmless as long as the sunlight persists.

She also is aware that if you move within 5' of it you could be infected by the spores [DC 15 Fort save) which would quickly kill you (-2 con per round).  Then in 24 hours a full grown vegepygmy will burst out of the dead body.
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"Do we have acid or alcohol to throw at or pour on to the russet mold?", asks E.S.S.A.C.C.U.S-10.
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"I don't know about alcohol but I think Reawyn has mentioned he has acid."
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Tomorrow I can memorize Acid Splash and Ray of Frost too.

I think we can wait one more day they won't move away. Let's find the other lost persons first.
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"My bombs are acid, in case you had not noticed. I do not deal fire damage."
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[OoC in other words MiB was ajerk, because he told us as a group that cold was required and that acid would do nothing]
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.