08-25-2020, 03:42 PM
"Don't think we've used much in the way of resources yet. How are the spellcasters feeling? We are going to identify some of these items first."
[IC] New Crobuzon & the World Beyond
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08-25-2020, 03:42 PM
"Don't think we've used much in the way of resources yet. How are the spellcasters feeling? We are going to identify some of these items first."
08-25-2020, 05:00 PM
“I do believe I still have something left. I will only accept the half-plate if you refuse, Tomeal. My full plate is quite satisfactory and this weapon is magnificent. I do not believe hoarding all the useful items to one or two individuals would be a very sound move at all.”
08-28-2020, 08:02 PM
Ning/Nang looks at Simon "Maybe you should use the identify wand, you will resist the Torque more strongly than I"
Quote:Identified so farAfter we identify these, we can decide to identify more or move on.
08-28-2020, 08:43 PM
(This post was last modified: 08-28-2020, 09:24 PM by Selina Parcellus.)
[[OoC: Bee tee double-yoo, half-plate is actually *considerably* worse than full-plate, and not just in terms of Armor bonus. It offers nothing in the way of a dex bonus (so her total AC with the +2 Half-plate will stay the same and her touch AC will get even worse), a worse ACP, and weighs the same. Best thing to do would be to find someone who can strip the +2 off of the Half-plate and put it on Selina's Full-plate.]]
Wow it is worse.. remember though that all magical armour is also Masterwork. so the armour check penalty becomes -6 instead of -7. But the 0 dex bonus means it is just the same as your full plate.
Guess we hang on to it until we can transfer enchantment.
08-30-2020, 06:53 PM
[[Right, but just to get to that break-even point, that half-plate requires the magic enhancement. Imagine how boss Selina will be when we can transfer the +2 to her full plate.]]
09-01-2020, 07:43 AM
(08-28-2020, 08:02 PM)Ningalu Baal\urki Wrote: Ning/Nang looks at Simon "Maybe you should use the identify wand, you will resist the Torque more strongly than I" "That would be true if I were using my, no offense, superior experience and skills. But we're using a the Wand (CL5) power level to resist. However you are correct that if there is a mishap then I'm more likely to survive but only if the effect allows me to resist. I could be turned to goo as easily as you if the effect is irresistible." "So I can do it but it will require another charge from the wand. I believe you still have duration remaining on you Torque resistance."
09-01-2020, 05:10 PM
[Ooc oh the wand has a duration, thought it was one use.. kk]
Elven Chain Nang - Torque check [1d20+7] = 7+7 = 14 [OoC it could be argue that Simon with his being 7th level is a slikely to succeed without the wand as Nang is with it.. and has a +12 with the wand] (09-01-2020, 05:10 PM)Ningalu Baal\urki Wrote: [Ooc oh the wand has a duration, thought it was one use.. kk] [OoC: The Torque wand lasts for 5 minutes. ] [OoC2: I had forgotten that Identify Spell takes an HOUR to cast. ] [OoC3: I'm a DM that really hates all the time spent (even before learning it takes an HOUR to cast) identifying magic items. I think it's unnecessary and as this has shown, it makes the game lag. It's why I really prefer Artificer's Monacales. If I want a Magic Item to be mysterious, then the spell just doesn't work. After all, it is only a 1st level spell. So until further notice, I'm just going to use the Pathfinder Identify Spell and update the Spellcraft rules. So when casting Identify it gives you a +10 on spellcraft checks to identify magic items. [OoC: The Torque Wand AND the Wand of Identify are both CL5! This means:
Identify [So...] Betimi uses the wand of Identify [Roll = 7 +10; Success]. She can now make 5 Spellcraft checks with +10 to Identify 5 items. [Please make your rolls]
09-03-2020, 04:25 PM
(This post was last modified: 09-03-2020, 04:36 PM by Ningalu Baal'urki.)
All good except it wasn't Betimi... it was Nang. What is Nang's spellcraft
to Identify:
Nang Spellcraft 1 [1d20+10] = 20+10 = 30 + ? Spellcraft skill Nang Spellcraft 2 [1d20+10] = 6+10 = 16 + ? Spellcraft skill Nang Spellcraft 3 [1d20+10] = 7+10 = 17 + ? Spellcraft skill Nang Spellcraft 4 [1d20+10] = 10+10 = 20 + ? Spellcraft skill Nang Spellcraft 5 [1d20+10] = 11+10 = 21 + ? Spellcraft skill |
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