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[IC] SOLO - Torin's adventure
#1
PRESENT: Torin
This thread may contain spoilers for all the other players.

... After ten years trip Torin reach the World Above in the Sword Mountains. He is traveling south because he thinks that way he can find the lost Lexicon of the Sagely Chameleon.

Due to his light sensitivity he prefers to travel from dusk to dawn and seek refuge in small towns or in the shade of woods (sometimes cliffs or even caves) for the daytime rest. He's crossed many villages on the road and took part on several festival nights, celebrations with poetry, music and songs and took care to jot down as many of these texts as possible.

One day he had a look at the many sheets of scribbled notes he'd collected and started to reorganise them in a clean textbook. After the first page had been assembled, a strange light of rainbow hues fell on the initials in front of the lines. He looked harder and from the initials he deciphered the word "Seer". Now, is that a coincidence? He quickly looked for all the texts that he collected the same night and after a bit of reorganisation he received this text:

"Of the young Seer's hand"

What may it be? Excited he continued the assembling of text day after day and finally got the following text:

"Guided by spells
Of the young Seer's hand
You're suffering pain
Only steel can stand"

He spent most of the next tenday in prayers, being certain that this must be a divine message. One night he dreamt of a strange place, full with glossy furniture and a glass table. Atop the table there was an ornate box floating mid-air. The box was opened by three people whose faces he couldn't make out. They retrieved a cylindrical object, much like a scroll case but waaaay thicker; it was about six inches in diameter opposed to the usual size of 1.5 to 2 inches. The cover was of fine leather and bore an inscription he couldn't make out.

The last thing he remembered from his dream was a lady's soft voice echoing in his mind: "Find the Seer of Visions beneath the Waterdhavian sewers."

That's how he ended up in the sewers of Waterdeep and after a long fight through tunnels infested by kobolds, gnolls and monstrous humanoids with eagle heads and sorcerer powers; he discovered a ruin that must have been of dwarven origin.

There he stood, guided by the Lorekeeper's messages.

Fortunately he has got the proper tool to the ruins. He got his adamantine morningstar and carefully started to clean the corridor.

A hammer or a pick would've certainly done a better job but with some meticulous labour Torin managed to move some rocks to find a peephole through the rubble. As much as he could tell there seemed to be a corridor running west-east on the other side of the rubble. However, the stones were too loose and if he'd continued digging more of the ceiling may have collapsed and filled what had just been cleaned up previously.
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#2
Brick 
DM Surranó Wrote:Fortunately he has got the proper tool to the ruins. He got his adamantine morningstar and carefully started to clean the corridor.

A hammer or a pick would've certainly done a better job but with some meticulous labour Torin managed to move some rocks to find a peephole through the rubble. As much as he could tell there seemed to be a corridor running west-east on the other side of the rubble. However, the stones were too loose and if he'd continued digging more of the ceiling may have collapsed and filled what had just been cleaned up previously.

(OCC) My OOC block
OOC Wrote:1. I changed my memorized spell list a little, because the solo mode.

2. Adamanitne weapons is the best for stone walls / ruins destructions:
"Weapons fashioned from adamantine have a natural ability to bypass
hardness when sundering weapons or attacking objects, ignoring hardness less than 20."
"Stone hardness is: 8
Stone HP: 15 /inch of thickness"

3. About how many times takes to Torin to create a "short cut" inside the wall with his adamantine morningstar?

Torin memorize the shape and distance of the corridor(OOC - DimDoor). Then he continue his work. He is very cautious and wears everything.
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#3
OOC - It's not about thickness or HP; more like about doing hard labour with a tool not designed to do that job. Forks, spoons and chopsticks are all effective in attacking food but which one is most effective depends on the nature of the food. Even if you "kill" the stone you won't obliterate it-- just break it into pebbles.

The peephole is enough for the dwarf to have a tight look on the other corridor; still it's sufficient to use that place as the destination of a dimension door spell.

It would probably take about half an hour of continuous pounding with this weapon to break the stone and about two more hours to move the heap of pebbles. A pick or a shovel would speed up these latter two hours significantly. As Torin cautiously works on the stone for about ten minutes he can see that as some of the stone is moved more collapses from above. There's no telling how much would flood in if the ceiling gave way. Based on his underground experience it would probably take support beams and other mining equipment to safely carve a passage through this blockade.
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#4
(09-25-2015, 01:34 PM)DM Surranó Wrote: It would probably take about half an hour of continuous pounding with this weapon to break the stone and about two more hours to move the heap of pebbles. A pick or a shovel would speed up these latter two hours significantly. As Torin cautiously works on the stone for about ten minutes he can see that as some of the stone is moved more collapses from above. There's no telling how much would flood in if the ceiling gave way. Based on his underground experience it would probably take support beams and other mining equipment to safely carve a passage through this blockade.

Torin stop the work. He take a look for his equipment - he doesn't want leave anything out there - and then cast his DimDoor spell to go to the other side of the stone barrier, then he look around.
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#5
Torin finds himself in another corridor running west to east and widening to larger chambers on either end and probably continuing corridors beyond the corners. There is also a side chamber to the southwest (see map).
The footsteps of the dwarven boot on the dwarven granite echo loudly in the cold, lifeless space.
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#6
Torin started gently to the left and explore the corridor.

OOC - I marked it in the map
OOC - Hungarian: Sok boldogságot és örömöt nektek, különösen Szilviának.
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#7
Torin can see a fork in the passage; one heading west, the other north.
Map updated.
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#8
Torin start gently explorer the dungeon. He always pick the left way.
Please just stop him, when he see something interest or the exploring take more than 8 hours.
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#9
Torin heads west and stops when he can see an alcove with the remains of what must have been a dwarven warrior, based on the unmistakable design of the scale mail lying in the corner, even from a distance.
Some of the bones and the remnants of the clothing can be discerned from Torin's location but to investigate the details he needs to get closer...
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#10
Torin examine safely  the remains. He use his morningstar for this operation.  He think maybe this bones belong to an animated skeleton. If nothing happens the he invesigate the dead dwarf more detailed.
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.