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OOC
#71
Dragon magazine 176 has the elven specualty priests - PDF in my onedrive - https://1drv.ms/b/s!AjFiKq8nYxnYmkb59Q1oNAdKwCI8
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#72
or even better rather than a Dragon magazine-- forgotten Realms canon-- demihuman Dieties - https://1drv.ms/b/s!AjFiKq8nYxnYhLF_YP7hUTykfhFieA
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#73
It seems Corellon Larethian does allow his clerics to be Fighter/Clerics but not his Specialty Priests.
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#74
(05-10-2020, 10:21 PM)GM Marvel Wrote: It looks like 2e wins.  It's been a long time so I'm not sure how much that will change the Cleric/Fighter.  I'm not even sure if Elves can be Cleric/Fighters in 2e.  It will have the greatest change on the Cavalier.  You'll have to check what your original stats were.

The below post quoted  from the character creationthread says it all..  my initial stat roles before being 'bumped' up to the minimums for cavalier in 1st edition were:

17, 14, 14, 12, 11, 9, and my 7th roll was also 9 so dropped.


I chose to put the 17 into Con to make hime a tougher fighter rather than a strength fighter.. so that means my character would have

Str: 14
Dex: 14
Con: 17
Int: 12
Wis: 11
Chr: 9

I know other characters were much more 'endowed' with luck in their stats but for  rolled stats these are actually pretty good.

(12-29-2017, 06:29 AM)DM Vitkyng Wrote:
(12-28-2017, 11:59 AM)Man in Black Wrote: Using material from Player's Handbook, Unearthed Arcana, Dungeoneer's/Wilderness Survival Guides.

Roll 4d6, re-roll 1's, 7 times and keep the best 6.  If your stats feel truly hopeless, let me know.  If you can't meet the minimum for the class you want, put the best stats in those spots and raise them to the minimum.  Everyone starts with 35,001 xp.  Remember to divide that if you are multiclass.  No evil.  No monster/evil races.  Starting realm is Greyhawk.  You all can start knowing each other or meet in a tavern and swap stories.

(12-28-2017, 12:23 AM)DM Vitkyng Wrote: OK, rerolling stats so I can reroll 1s.. then drop lowest.

Stat 1 [1d6r2] = 5, [1d6r2] = 6, [1d6r2] = 2, [1d6r2] = 3 = 6, 5, 3 == 14
Stat 2 [1d6r2] = 6, [1d6r2] = 3, [1d6r2] = 2, [1d6r2] = 2 = 6, 3, 2 == 11
Stat 3 [1d6r2] = 5, [1d6r2] = 6, [1d6r2] = 2, [1d6r2] = 3 = 5, 6, 3 == 14
Stat 4 [1d6r2] = 3, [1d6r2] = 2, [1d6r2] = 4, [1d6r2] = 5 = 3, 4, 5 == 12
Stat 5 [1d6r2] = 2, [1d6r2] = 3, [1d6r2] = 4, [1d6r2] = 3 = 2, 3, 4 == 9
Stat 6 [1d6r2] = 5, [1d6r2] = 6, [1d6r2] = 6, [1d6r2] = 2 = 5, 6, 6 == 17

Would it be allowable to place these stats as 
Str 14, Dex 14, Con 17, Int 12, Wis 11, Chr,9. and ten bump them to meet the prerequisites for Cavalier? "A cavalier must have minimum ability scores of 15 in strength, dexterity,
and constitution, and scores of 10 in intelligence and wisdom."

I did not roll that 7th time so will do that now.. then build the Cavalier as discussed..  will be a 5th level cavelier with the 36,001 xp.. will get a character sheet setup and  a character profile created as well.

Stat 7 [1d6r2] = 2, [1d6r2] = 3, [1d6r2] = 2, [1d6r2] = 4 = 2, 3, 4 == 9
So no change to the above scores

Str 15, Dex 15, Con 17, Int 12, Wis 11, Chr 9
then the Cavelier class ability modifiers for Srtr, Dex and Con

Quote:A cavalier undergoes continual training and practice in arms and warfare,
such that part of any day not spent adventuring must be spent in
mounted arms drill or combat practice on foot. As a result of this constant
training, the cavalier can increase his or her strength, dexterity,
and constitution scores. When a cavalier is at 1st level, percentile
dice are rolled for each of these abilities, just as they are for fighters
with 18 strength. A Lancer with 15 dexterity might have 15/87 dexterity
upon attaining Armiger status. The percentage has no normal effect
on play, and the ability score is considered to be the main number
(15 in this case). An exception is percentile strength above 18, which
is treated as for fighters on the strength bonuses table.

As a cavalier attains each higher level, 2d10 are rolled and the result
added to the percentile score for strength, dexterity, and constitution.
When a percentile score goes over 100, the main score is raised by 1
and the 100 is discarded. (In the example, if the cavalier with 15/87
dexterity rolls a 19 for this ability upon gaining 2nd level, the character’s
dexterity score is now 16/06, and is treated as a 16.) Ability
scores can be raised as high as 18/00 in this manner, even if doing so
violates limitations based on race or sex. If a cavalier loses a level, the
percentile points gained for that level are lost.
Str Str cavelier modifiier 1st [1d100] = 80, [2d10] = 14, [2d10] = 9, [2d10] = 15, [2d10] = 9 = 15/127 == 16/27
Dex Dex cavelier modifiier 1st [1d100] = 72, [2d10] = 19, [2d10] = 13, [2d10] = 9, [2d10] = 13 = 15/126 == 16/26
Con Con cavelier modifiier 1st [1d100] = 38, [2d10] = 11, [2d10] = 15, [2d10] = 11, [2d10] = 5 == 17/80

End resul stats
Str 16/27
Dex 16/26
Con 17/80
Int 12
Wis 11
Chr 9

Unable to find an online version of the 1st edition D&D character sheet on Mythweavers I downloaded a fillable pdf  excel spreadsheet version - I put it in my Onedrive if people want to download and use it (I will export mine to a pdf when done)

1st edition character sheet - https://1drv.ms/x/s!AjFiKq8nYxnYg8hkHZf9vItCmbcpcw
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#75
Look3d at Cavalier from Fighters handbook. I do not qualify as per..

Quote:To be a cavalier, the character must be of any good alignment (chaotic good, neutral
good, lawful good) and have at least the following minimum ability scores: Strength 15,
Dexterity 15, Constitution 15, Intelligence 10, Wisdom 10.


However there is stil aperfectly suitable kit that has the same role/personality.. Faris from Arabian Adventures (Al-Qadim) I fully qualify and the Bonus/hindrances basically will be null in thgis campaign except he will feel compelled to set aside 20% tithe. Other than that he might as well be straight fighter.. he just gets Bonus prof = Religion.


I will read up on 2nd edition and get a myth-weavers sheet up during the week. Smile
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#76
You only need +1 to str and dex.  The +1 to strength does very little to help you and the dex will give you a bonus to your AC of +1.  It's not a big deal.  So if you still want the Cavalier from the Fighters Handbook you can take it.
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#77
Nah faris is actually a better fit for my character concept.. lets me be neutral good and loses the cavaliers restrictions a bit. Sure I lose the bonuses to attack that the cavalier has , but really Ad&D 2e ability scores have much less impact to the game unless you get into the 18/01-00 range on strength. Remember Teldin.. he was a godlike wizard with that 15 Int
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#78
So I can stay a Fighter/Cleric by worshiping Corellon Larethian.  There is another Deity that allows his clerics to be Fighter/Clerics but he is more of a Drow Hunter which doesn't make sense for me.  Another issue that has come up is my race.  Races got different stat bonuses in the 1e Unearthed Arcana then they did in 2e.  I will have take a look around to see if there's any information about the different sub-races of elves.  If there isn't, her abilities will change and I may just change to a regular cleric which would allow her to become a Specialty Priest.
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#79
I think I might Dual Class 5 levels of Fighter, then go mage.  Nothing concrete though, I'm still looking the rules over.  It's been a while, lol.
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#80
Yes, a mage would be good.  We need some fire power.  Adding Fighter would help you not be so squishy.
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.