01-01-2020, 02:29 AM
Round 10 (cont.)
Initiatives
20.0 Dez
19.04 Station Security A (Guards A-F)
18.08 Zero
16.04 Station Security B (Guards I-L)
15.14 Imperial Pilot
14.099 Shunna
14.098 Callie
14.097 Ubi
14.096 Njon
14.090 'the Zabrak'
14.02 Imperial astromech
8.03 aqualish tech
Guard A opens fire at the zabrak. wounding him but mot slowing him down.
Guard A attack Heavy Pistol [1d20+6] = 13+6 = 19; Damage [3d8] = 8
Guard D makes a break for it and hustles *double move) across the loading area and almost to the base of the landing pad, reaching a spot where He is too close to the raised platform for those on it to see him (or he see them) without someone leaning out.
[He reached F49]
@Zero's turn
Initiatives
20.0 Dez
19.04 Station Security A (Guards A-F)
18.08 Zero
16.04 Station Security B (Guards I-L)
15.14 Imperial Pilot
14.099 Shunna
14.098 Callie
14.097 Ubi
14.096 Njon
14.090 'the Zabrak'
14.02 Imperial astromech
8.03 aqualish tech
Guard A opens fire at the zabrak. wounding him but mot slowing him down.
Guard A attack Heavy Pistol [1d20+6] = 13+6 = 19; Damage [3d8] = 8
Guard D makes a break for it and hustles *double move) across the loading area and almost to the base of the landing pad, reaching a spot where He is too close to the raised platform for those on it to see him (or he see them) without someone leaning out.
[He reached F49]
@Zero's turn