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Entry Cavern
(04-23-2019, 11:03 AM)GM Marvel Wrote: [OoC:  If you nap, you will be stuck down here without water breathing.  If you go back now you should make it in time to get out before the spell runs out. ]

[OoC: That's ok but our last IC plan was to rest a bit Smile
In this case we have no choice, if we don't go back then we will stuck down. It doesn't matter if we go forward now or rest before Smile ]

By the way, we will be stuck down here without water breathing if we don't go up now. 
Let's vote! I vote to go up immediatelly and rest in the village. We can prepare there and continue our way tomorrow.
"I say we go up," Cin replies.  "We have treasure to divide and we can buy a few extra cure potions while we're up there."
"I concur.  That makes it a majority. Let's waste mo more time. This puzzle will still be here when I return, with tools to assist maybe."

[OoC some masterwork thieves tools would not hurt my chances]
(04-24-2019, 01:38 AM)Reawyn Wrote: "I concur.  That makes it a majority. Let's waste mo more time. This puzzle will still be here when I return, with tools to assist maybe."

[OoC some masterwork thieves tools would not hurt my chances]

Yeah, but we will have better chance and more time. Is this a puzzle or a simple trap? Can't we avoid it? (OoC - Reflex saves agains sparks/lightning? Can't we go forward until we disable this machinery? What is the safe distance? Do you have a map? There are more closed doors on other side, aren't there?)

http://forums.rpgaddicts.com/showthread....0#pid31860
Has it started to shot lightning when Reawyn went closer?
http://forums.rpgaddicts.com/showthread....3#pid31983
OoC - Is this a timeworn item? Has it some glitches? Smile Please give me more information about resolving glitches, how does this trait work? Big Grin
Numerian Archaeologist - Numeria is a land ripe for archaeological exploration, since so many of the strange technological dungeons have been either avoided by the superstitious barbarian tribes or have been locked down by the Technic League, leaving many of them untouched and ripe for exploration. You’ve studied the strange language associated with these eerie technological ruins, and are eager to start exploring them—you suspect that Torch’s namesake is in fact part of a larger buried ruin, and you hope to enter these ruins and learn their original purpose by exploring the caves below town. You gain Androffan as an additional language. In addition, you possess a knack for technological items; when you use a timeworn technological item, roll twice when determining any glitches the item might cause and choose which result to use as your actual result. Talk to your GM for more information about resolving glitches.
(04-24-2019, 07:45 AM)Eva Morningtide Wrote: OoC - Is this a timeworn item? Has it some glitches? Smile Please give me more information about resolving glitches, how does this trait work? Big Grin
Numerian Archaeologist - Numeria is a land ripe for archaeological exploration, since so many of the strange technological dungeons have been either avoided by the superstitious barbarian tribes or have been locked down by the Technic League, leaving many of them untouched and ripe for exploration. You’ve studied the strange language associated with these eerie technological ruins, and are eager to start exploring them—you suspect that Torch’s namesake is in fact part of a larger buried ruin, and you hope to enter these ruins and learn their original purpose by exploring the caves below town. You gain Androffan as an additional language. In addition, you possess a knack for technological items; when you use a timeworn technological item, roll twice when determining any glitches the item might cause and choose which result to use as your actual result. Talk to your GM for more information about resolving glitches.

I believe the timeworn technological items they speak of are things like old ray guns you find and want to use.  This is, if you haven't figured it out yet some kind of technological structure that likely isn't suppose to be sparking and electrocuting people.  

Yes there are closed doors on the other side of the room.  You can try to open it while sparks are raining down on you and see what's beyond but I want to gently remind you all that the clock is ticking on that Water Breathing spell.  

I can post a map but since you moved from a very large habitat area that you've hardly explored to two small rooms, I doubt it would help you very much.  But if you still want one I have no problem providing one.    

Because time is so important right now, I will point out that you are on the 4th round since you were electrocuted and about the 6th round since entering this room.
"Let's go  We know how to get back to this room, and can press on once we return."

Reawyn turns and takes the initiative, hoping the others follow him as he starts retracing their steps.

[OoC in other words in player speak let's stop wasting time]
Yep.  - she is following him
The group leaves the room and literally 6 seconds later there's another explosion of sparks and electricity.  Seconds later the machinery return to seemingly harmlessly releasing the occasional spark.

You follow your own tracks across the sand until you find the metal chambers you entered this area from.  Beyond these chambers are the strange humanoids you spoke to earlier. 

What do you do?
(05-04-2019, 12:39 PM)GM Marvel Wrote: The group leaves the room and literally 6 seconds later there's another explosion of sparks and electricity.  Seconds later the machinery return to seemingly harmlessly releasing the occasional spark.

You follow your own tracks across the sand until you find the metal chambers you entered this area from.  Beyond these chambers are the strange humanoids you spoke to earlier. 

What do you do?


Reawyn looks over his shoulder at the group.  

"They let us pass unmolested last time. Think it will be the same this time around?"

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