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Character Concepts and Creation
#41
That's odd. As a cleric you'd think her wis would be higher...
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#42
Well, no time like the present to rebuild!
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#43
Well, technically at such a low level. You really don't need high wisdom. Since we are gaining stats at a faster rate, it may be better to have higher stats in other areas unless of course you wish to be a traditional Cleric with a high wisdom early. It's all up to you really
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#44
well, whatever the case may be, look like I will probably have to wing it for awhile.

EDIT: What was the character generation? point buy? any changes to standard?
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#45
@Selina Prcellus We rolled 4d6 six times and rerolled 1's once. But as Mardak said, you likely had +10 or +11 stat bonus. So go for +11. You can only have one 18 and one 17 stat. Starting money I believe was 6d4x10gp's.
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#46
http://www.myth-weavers.com/sheet.html#id=558260
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#47
Levelling up to Binder 2.. Hit point roll [1d8] = 5 = 5 ++2 Con bonus = 7


For today's Pact Augmentation ability I will take +1 insight bonus on attack rolls.
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#48
I'm just going to leave this here...[1d8+2] = 4+2 = 6
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#49
so that 4 becomes a 5 at least Smile

For the bonus attribute I took +1 Charisma
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#50
Bump will be +1 to str, I think. Though con is tempting...She has spells to do that though.
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.