(12-06-2017, 03:24 AM)Vidar the Red Wrote: Correct me if I'm wrong but here is the situation as I read it. We killed vicious wild boars and brought the meat back so it's not wasted. Keston and his soldiers are defending the fort but lack skills to "fortify" it, pun intended. We gained another adventurer to the party, a warrior Monk. We are preparing to leave and take an old gentleman to see a secret shrine to a god but it seems a bit suspicious? Vidar is better with animals than his brother Valdi so he will come over and listen to the secret hush hush conversation
That's pretty much it... And I want the Warpriest to cast detect evil on the old guy to see if he has evil intentions. This IS D&D so he probably does have evil intentions but just beating up someone without in game proof is supposedly bad.
Hahaha! Reminds me of a game I once ran. There was a paladin, rogue, wizard, and barbarian that took the offer of a nice old gypsy woman camping on the side of the road to share food and fire. The rogue had an amulet of detect thoughts, the paladin detect evil at-will, but neither thought to try it on the woman. The barbarian player meta gamed that she was a druid, he was so wrong! After giving many hints the rogue finally thought to read her mind and lo-and-behold she wanted to eat the party! Then the paladin detected evil! She was a green hag and the real gypsy lady was still rotting in the gypsy wagon! They never trusted anyone again.
(12-06-2017, 03:24 AM)Vidar the Red Wrote: Correct me if I'm wrong but here is the situation as I read it. We killed vicious wild boars and brought the meat back so it's not wasted. Keston and his soldiers are defending the fort but lack skills to "fortify" it, pun intended. We gained another adventurer to the party, a warrior Monk. We are preparing to leave and take an old gentleman to see a secret shrine to a god but it seems a bit suspicious? Vidar is better with animals than his brother Valdi so he will come over and listen to the secret hush hush conversation
That's pretty much it... And I want the Warpriest to cast detect evil on the old guy to see if he has evil intentions. This IS D&D so he probably does have evil intentions but just beating up someone without in game proof is supposedly bad.
Hahaha! Reminds me of a game I once ran. There was a paladin, rogue, wizard, and barbarian that took the offer of a nice old gypsy woman camping on the side of the road to share food and fire. The rogue had an amulet of detect thoughts, the paladin detect evil at-will, but neither thought to try it on the woman. The barbarian player meta gamed that she was a druid, he was so wrong! After giving many hints the rogue finally thought to read her mind and lo-and-behold she wanted to eat the party! Then the paladin detected evil! She was a green hag and the real gypsy lady was still rotting in the gypsy wagon! They never trusted anyone again.
Sounds typical. It seems players always forget their divination abilities. One of the characters I'm currently playing is a Champion of Gwynharwyf which is basically a Chaotic Good Barbarian with Paladin powers and I'm always forgetting to use my Detect Evil!
I had a character in marvel who was fighting an evil guy. He opened up a pit underneath her so she fell and took a bunch of damage. Then I remembered my character had flight. But it was too late. She was kind of dippy anyways...
Quote:Ooc - We are blind without information so I agree some scouting should be done. If we can kill two birds with one stone then all the better, like scout the path to the kobolds and scout another way back. I prefer to go take care of the kobold situation because, unless I'm wrong, it's within traveling distance to make it back before more bandits arrive and I would rather turn them to our cause. I also prefer to take the fight to the bandits. With that said I am perfectly fine with everyone else's plans as I believe there is no wrong answer and all have good points. Whether we stay and prep for a fight or scout etc. is fine by me. I do believe that with Happs with us, we are sitting on a gold mine, and he is not only a guide of the land but also a means to infiltrate the bandit lair. Just a thought here. We could go to Kressle directly and ask to join up with Happs vouching for us, or dress up like the ones we killed to infiltrate, but the goal is to cut the head off the snake if possible. Please take any of this as private talk amongst the group between events thus far.
Ok, we need to figure this out. In how many days can we expect the bandits? Also, Happs has warned us that the bandits were scared of the shrine but also said he didn't think the guards at the outpost had much of a chance against the bandits. So it sounds like the Bandits could be a little tough and if they are afraid of the shrine then maybe we need to gain a level or two before dealing with whatever is going on at the shrine.
To me, the safest bet is scouting until the Bandits arrive. Then maybe we can deal with the Kobolds and then the shrine.
Vidar goes with the wind. JK, I know I am just jumping back into things and was not trying to steam roll anybody's plans. Vidar is just head-strong and blunt. I thought the DM was steering us in any of those directions at one point or another, kobolds, shrine, tatzulwyrm, etc.. I probably read that all wrong though. I was trying to go with the flow and confused it all up. Sorry.
Good points Nex, I never thought about this world in an open ended way. Maybe I got caught up thinking in linear story-telling terms.
My thoughts for the cause. We've debated in game, like normal confused folk, now the leader, cough Nexendia cough, will weigh the options and decide. If we scout we should scout with a purpose. We could try to find the bandits and learn their numbers and strengths. Find the path they are taking and lay obstacles to slow them or divert them. Silent image comes to mind to lure them off track... "Hey guys look at that wagon full of gold and beautiful naked people! C'mon lets go!" Then they fall into a pit of snakes
I've never actually used a forced march in any game but this might be a situation worth considering it.
(12-19-2017, 05:26 AM)Vidar the Red Wrote: Vidar goes with the wind. JK, I know I am just jumping back into things and was not trying to steam roll anybody's plans. Vidar is just head-strong and blunt. I thought the DM was steering us in any of those directions at one point or another, kobolds, shrine, tatzulwyrm, etc.. I probably read that all wrong though. I was trying to go with the flow and confused it all up. Sorry.
Good points Nex, I never thought about this world in an open ended way. Maybe I got caught up thinking in linear story-telling terms.
My thoughts for the cause. We've debated in game, like normal confused folk, now the leader, cough Nexendia cough, will weigh the options and decide. If we scout we should scout with a purpose. We could try to find the bandits and learn their numbers and strengths. Find the path they are taking and lay obstacles to slow them or divert them. Silent image comes to mind to lure them off track... "Hey guys look at that wagon full of gold and beautiful naked people! C'mon lets go!" Then they fall into a pit of snakes
I've never actually used a forced march in any game but this might be a situation worth considering it.
My only issue regarding scouting for the bandits is it's more likely that their scouts and watches would spot us first than we spotting them. Not only are they familiar with the area around their camp, but a good number of them are likely rogues who are adept at remaining hidden. We don't have any rogues to sneak ahead in our group except our Investigator whose player has been MIA for months. So we are more likely to be caught then catching them off guard. Happs can show us were they would be coming from but without a charm we can't be sure he would be telling the truth. I could get Scarf to scout by flying far above the area Happs points out but even if it's unlikely the bandits would spot something so tiny so high in the sky, I'm a little worried for the little guy since he has so few hit points.