09-12-2017, 09:32 AM
You don't need an account, just the link:
https://app.roll20.net/join/942363/0jDKGQ
https://app.roll20.net/join/942363/0jDKGQ
[OOC] Return to the Rusty Rat
|
09-12-2017, 09:32 AM
You don't need an account, just the link:
https://app.roll20.net/join/942363/0jDKGQ
09-15-2017, 12:24 AM
(09-12-2017, 09:32 AM)DM Surranó Wrote: You don't need an account, just the link: Yes, but you must register to the site: Well met! You've accepted an invitation to join a Roll20 Game, but it looks like you're not currently logged in to a Roll20 account. Just fill out the quick form below and we'll create your free account and get you in the game!
11-10-2017, 07:15 AM
Helm Swap --
It doesn't matter now but for future reference, what kind of action should removing the helm from Boo and donning it should be? I think removing an item of clothing is similar to drawing a stored item, i.e. move action, and donning it should be the same. I'm more puzzled whether "activating" should be a std action as usual (move+std still feasible in same round) but I don't really find it realistic (well, as much as magic is realistic which is... well.) I propose that donning is a move action (i.e. removing and donning can be two move actions in consecutive rounds, each accompanied by a std action of your choice) but it needs one round after donning for the spells to kick in. You can speed this up by "willing" to kick in as a std action. So if your initiative is 20 and you are eavesdropping on an adversary talking at init 10 then option A) rd1 20 - don helmet (move), cast bark skin on self (std); rd1 10 - bad dude tells something you have no idea rd2 20 - helm kicks in rd2 10 - bad dude tells underlings "Did you understand?" option B) rd1 20 - don helmet (move), will to activate (std). Helm kicks in. rd1 10 - bad dude tells underlings "Remember the guy is called Hawkslayer and the answer to his riddle is 'iceberg.' Be very respectful of him or he will kick your butts instead of that jermlaine's." rd2 20 - cast barkskin on self (std), gnaw on nails (move) rd2 10 - bad dude tells underlings "Did you understand?"
RE Action: I would probably agree with removing a helmet, and putting a helmet on, would be a move action. If there is a need to conserve move actions, Toot could ask Boo (since he can somewhat understand) to remove the helmet, which would be Boo's move action. Bears are known to be quite good with their paws. Then Toot could put the helmet on, which would be Toot's move action.
DM Surranó Wrote:but it needs one round after donning for the spells to kick in. You can speed this up by "willing" to kick in as a std action. Quote:RE Wondrous Items: Activation Nothing in the description indicates requiring an action or command word to activate... Quote:Use-Activated:Since the helm is worn and the item's description does not state that it requires a command word it should be considered that it is a continually functioning item that takes no extra time to activate.
11-10-2017, 12:22 PM
I'm with Toot on this one. Maybe not so much with the bear removing a helm. If it's just resting on top, it shouldn't require any action, much like dropping a carried item. If it's strapped on (hehe) that's another story.
11-10-2017, 02:11 PM
Quote is right but emphasis is on the wrong place.
"Unless stated otherwise, activating a use-activated magic item is either a standard action or not an action at all" This was the basis of my idea above since it is not stated otherwise in the helmet's description, but: "If the use of the item takes time before a magical effect occurs, then use activation is a standard action" This second part is what I did not notice. I guess this means it is the "not an action at all" part and not the "standard action" part. Result: activate simply by equipping it (move action).
11-30-2017, 10:22 PM
I'm going to take a shorter vacation from saturday to saturday. IMHO I could be post as usually but who knows. If I don't react in this period then handle my PCs as DMPC.
|
|
Users browsing this thread: |
5 Guest(s) |