08-06-2017, 12:40 PM
[[1 and 4 are blinded, 3 is unconscious, 2 is dead and off the map]]
[IC] A Stolen Land
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08-11-2017, 05:16 PM
Andra's hit strikes true, leaving the boar near-death as it groans, legs beginning to become rickety. The other conscious boar finally figures out where Valdi is and moves in to attack:
Attack: [1d20+4] = 19+4 = 23, Damage: [1d8+4] = 8+4 = 12, Miss: [1d2] = 2 Valdi takes the full force of the boar's tusks, buckling him to the ground ((-1 HP! Still alive, but...So sorry Valdi )) Vidar sees this, gritting his teeth and yelling at the top of his lungs "BROTHER!! NOOO!!!" With a vicious swipe, the axe once more comes singing down, this time at Boar 3's head, separating it from its neck. [1d8+4] = 5+4 = 9, [1d8+4] = 2+4 = 6, [1d8+4] = 6+4 = 10 ((Back to the top)) Initiative Order: Nexendia/Scarf Eran Valdi (-1HP, dying) B1 Happs Andra B4 Vidar
08-12-2017, 11:09 AM
[OoC: I assume that boar #4 is the critter that attacked Valdi?]
Nexendia winces when Valdi goes down. Not wishing to put herself in danger by dismounting her steed to assist Valdi who was beside the blind boar, Nex has her horse take a 5' step to the South East so she is beside Andra. Scarf will stay perched on Nexendia's shoulder. From that position she will continue to concentrate upon her illusion. [OoC2: Concentrating on the illusion requires a Standard Action. If Nexendia moves her horse 5' can she dismount as a move action? ]
08-13-2017, 12:06 AM
[ooc - Dying ]
[ooc - Color Spray: unconscious: [2d4] = 7 rounds; blinded [1d4] = 4 rounds ] Eran casts a Color Spray which will effect the two boars and the dying Valdi, if needed then he takes some step to aim both boars. The spell DC was increased to 17 with his Arcane Reservoir and if they failed it then they will unconscious, blinded, and stunned for 7 rounds, then blinded and stunned for 4 rounds, and then stunned for 1 round.
08-13-2017, 02:26 AM
(08-12-2017, 02:47 AM)Valdi Wrote: [OoC unfamiliar with pathfinder rules re near death, any rolls to stabalize?] http://www.d20pfsrd.com/gamemastering/co...#TOC-Dying [[A dying creature is unconscious and can take no actions. On that creature's next turn (and on all subsequent turns that the creature is not dead) the creature makes a DC10 Constitution check to become stable and takes a penalty to this roll equal to its negative HP total (-1 for Valdi). A stable creature no longer needs to make these checks until it resumes losing HP. Also, anyone can make a Heal check for First Aid with a DC15 to stabilize a dying creature.]] (08-12-2017, 11:09 AM)Nexendia Wrote: [OoC: I assume that boar #4 is the critter that attacked Valdi?] [[Correct, it was Boar4.]] Nexendia easily maintains her illusion. (08-13-2017, 12:06 AM)Eran Wrote: [ooc - Dying ] [[What Eran provided. ...Wow. Um, these boars will not go down without a fight.]] Will saves: [1d20+1] = 20+1 = 21, [1d20+1] = 17+1 = 18
[OoC: What about my movement? Maintaining the illusion is a standard action. Then the horses action is to move 5'. Can I then take a move action to dismount my horse? I'm asking so I can possibly make a heal skill check next round.]
08-13-2017, 05:10 AM
((OOC: I believe, outside Nexendia's question, we have Valdi (Con Save to not take more damage/die?), Boar 1, Happs, and me))
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