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OOC
Are wookies big enough to dual wield Jawas?
Sure np

Skickat från min SM-N9005 via Tapatalk
IIRC, way back in the character creation thread, the possibility of Tiktuk being pregnant was also broached. So... thrown weapons: tiny Jawa? 
Too soon?!? ;-)
Could be an interesting part of the escape plan.. get her mioved to the infirmary to give birth to her pups.
..... just .....
(07-25-2017, 05:35 PM)Garlen Veir Wrote: Could be an interesting part of the escape plan.. get her mioved to the infirmary to give birth to her pups.

This! ^
With Corrand feeling better(ish), we'd have a prisoner with legit reason to be brought out of the her cell. 

(07-26-2017, 12:15 AM)Tiktuk Wrote: .....  just .....

You will have the last laugh when you wind up saving us all tho.
Dual wield Jawas? Laughed so hard I almost choked. Big Grin
(07-27-2017, 09:24 AM)Man in Black Wrote: Dual wield Jawas?  Laughed so hard I almost choked.  Big Grin

We try..
(07-27-2017, 04:55 PM)Garlen Veir Wrote: [OoC given that it is about to be three on one with Thugs 2 and 3 attacking moi, and Thug 1 likely to do the same once his eyes are clear Garlen will take a defensive stance. I have no idea how that works? STR or DEX?]

Brawling parry is a DEX skill, as is melee parry. What's nice about the "reaction" defensive skills is that you can wait until you're attacked to defend — although if you've already performed an action that round, it stacks and you would incur the -1D multi-action penalty for the additional action. If you haven't done anything yet, or declare it outright like you're doing now, you roll your full total.

The parry should be good for all close-quarters attacks that turn. So if all 3 dudes attack you once, you're good with your one brawling parry roll. If you're attacked again the next turn, but in the same round, it's a new defensive roll at -1D, IIRC.
What about the table itself can it be used as a weapon?

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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.