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[IC] Chapter 1-3: Mansion of Hate
#11
Yeah, much better. - Ha says and rotates his double axe few times waiting the attack of ghosts at the center of the room.
#12
Lugar continues through the North door to check out the next room.
#13
The north door opens to a twisting corridor, lined with rusty, collapsed remnants of full plates and polearms. A few one-handed blades and shields break the pattern. At a first glance all seem to be beyond repair.


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#14
Lugar begins searching the corridor and peeks into any adjacent doors. Ooc (take 10 on search)
#15
Peeking in through the NE door (D'9) is possible but the door closer to the lobby (A'6) is shut tight. By the looks of the deformed door frame it may be a challenge to force it open, at least without making noise.
The NE door reveals a corridor running east with several doors on the north side and some rubble that fell in from an opening on the south side. The end of corridor is lost in rubble but seems to turn right (south) some 60-70 feet ahead.

A brief look around reveals that aside from the useless junk around there were some other objects that were removed recently. It was probably a blunt weapon or an axe, based on the trace on the wall where the dust is missing.
#16
"That's interesting." Merri stares at the blank spots. "Either someone was here before us, or the ghosts are arming themselves. I don't like either possibility."
#17
"Ghosts need no weapons to reach into our realm," Maul states matter-of-factly.
#18
Ooc( is the door frame deformed because the structure is unstable from all the rock?) Lugar studies the jammed door contemplating the safety of opening it. When Merri brings up ghosts Lugar responds, " maybe someone tried to hole up behind this door to get away from the ghosts?"
#19
Lugar thinks it might be safe to open the door. Then again, it might be not.
#20
Attached: map of the corridor Lugar saw through the NE door at D'9.
As far as he can tell there may be an iron grate at C'15 that is similar to the one at the lobby.


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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.