03-04-2017, 07:30 PM
I am also pontificating what Taijun will do... My original idea was to pick up a bow and shoot, maximizing Dex and Wis (AC, To Hit, Saves, Skills), utilizing the monks mobility to stay out of melee, and use flurry as a backup incase things get close. Also, Stunning Fist When everyone else went ranged, I sucked it up and went with a more traditional monk weapons trying to get the most out of flurry with shurikens, still trying to stay out of direct combat as much as possible. The Martial artist ability at 4th level, Exploit Weakness, caught my eye and it didn't say anything about actually being in melee to use it. I figured even dinky shurikens and arrows would be much better bypassing DR and getting a +2 to attack. Now, I don't know. I guess I tried to make him more of a front line combatant but really that just won't do for a monk in my opinion. I think their greatest strength is versatility. I feel like Taijun won't accomplish much outside of grappling or disarming but I need to pick out the right weapons.