02-22-2017, 02:18 AM
Jonath delays his action...
While keeping perfectly still, Unreth hisses a word of magic. Suddenly his huge body begins to shift and weave. You all blink your eyes but blurriness which surrounds him remains.
Then from the East, two new Kobolds arrive on the scene [Move action]. As soon as they spot you they begin loading their slings [Move action].
Jonath moves to intercept the Kobolds but the rubble on the ground slows his progress. [Difficult Ground costs x2 movement.]
Initiatives:
24 = Jonath
22 = Tomeal
18 = Unreth
19 = Not so Friendly Kobolds (???)
17 = Selina
13 = Betimi
12 = Friendly Kobolds (2)
08 = Forge
06 = Gilley
02 = Dog
[OoC: It's now Selina, Betimi, Friendly Kobolds, Forge, Gilley, and the Dog's turn.]
[RE Map: Each square is 10'. I decided not to blacken out the unseen areas so if some of you, especially those with Darkvision, want to move, they can see what's beyond the torch light without waiting for me to reveal the area. Anyone without Darkvision is limited to the area around the torch's point of origin, which in this case is Forge. You can see anything within the Yellow normally. Anything between the yellow circle and blue is shadowy illumination (20% miss chance). Anything beyond the blue circle is complete darkness. [Complete miss unless you know which square the target is located and even then it's a 50% miss chance.]
While keeping perfectly still, Unreth hisses a word of magic. Suddenly his huge body begins to shift and weave. You all blink your eyes but blurriness which surrounds him remains.
Then from the East, two new Kobolds arrive on the scene [Move action]. As soon as they spot you they begin loading their slings [Move action].
Jonath moves to intercept the Kobolds but the rubble on the ground slows his progress. [Difficult Ground costs x2 movement.]
Initiatives:
24 = Jonath
22 = Tomeal
18 = Unreth
19 = Not so Friendly Kobolds (???)
17 = Selina
13 = Betimi
12 = Friendly Kobolds (2)
08 = Forge
06 = Gilley
02 = Dog
[OoC: It's now Selina, Betimi, Friendly Kobolds, Forge, Gilley, and the Dog's turn.]
[RE Map: Each square is 10'. I decided not to blacken out the unseen areas so if some of you, especially those with Darkvision, want to move, they can see what's beyond the torch light without waiting for me to reveal the area. Anyone without Darkvision is limited to the area around the torch's point of origin, which in this case is Forge. You can see anything within the Yellow normally. Anything between the yellow circle and blue is shadowy illumination (20% miss chance). Anything beyond the blue circle is complete darkness. [Complete miss unless you know which square the target is located and even then it's a 50% miss chance.]