02-23-2017, 08:17 PM
(02-23-2017, 07:59 PM)rdknight Wrote:(02-23-2017, 04:31 PM)Vitkyng Wrote:(02-22-2017, 07:24 AM)Vitkyng Wrote: A little more confident in my Pathfinder knowledge, Having reasd the Iron Kingodoms Player Guide I went ahead and created my hopeful character.
Right now the sheet is a PDF exported to my Onedrive - you can view it here: A human Alchemist - https://1drv.ms/b/s!AjFiKq8nYxnYgvxzuZPZe9N8VQD-PQ and I will get it transferred to a myth-weavers sheet later if you approve of the character.
I stuck to 20 point buy, average starting wealth and no 3rd party content. Just Paizo sources from d20pfsrd.com.
Carrying over my character submission post from the other thread yesterday.
A Human Tomb Breaker Alchemist.. https://1drv.ms/b/s!AjFiKq8nYxnYgvxzuZPZe9N8VQD-PQ
I notice another player wishes to use alchemist as well, but may not have been following the other thread...
I came over from the Paizo PbP announcement for the campaign. Both our characters are alchemists, but they are very different actually. We both have plenty of skills and Disable Device, but mine is a ranged combat specialist and debuffer (eventually). It's really nice to have 2 characters with disable device in a group since it makes aiding skill checks for it possible. Alchemists are so versatile that we can both be in the same party and hardly step on each others toes.
For example, if you do scouting, devices, and some healing, I can bomb all day long with great damage and add-on effects to debuff enemies, mutagen for better combat effectiveness, and crafting alchemical items.
If Toot makes a Gunslinger we will be a pretty ranged focused party. Since I am sort of range focussed as well.. my bombs do a little less to living critters and more to undead and constructs, but are acid rather than fire which IMHO more than makes up for the smaller die of damage.