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[OOC] Return to the Rusty Rat
(02-18-2017, 03:41 PM)Merrinna Starsong Wrote: If alignment is merely behavior, then the helm would qualify as mind-affecting, and therefore have no affect on a dracolich. 

Agree.

Welcome back.
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Dagger #63 Maul describes the dagger after we left the vault.
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(02-19-2017, 08:32 PM)Lugar Wrote: Dagger #63 Maul describes the dagger after we left the vault.
Negative. Maul describes the key based on the chant and agrees with the theory that an evil magic item may be the key but doesn't tell anything about the dagger specifically. (Well, you can take it as "IF it's the key then it's PROBABLY evil". Emphasis mine.)
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This was the first "throwing" dagger but what is about the second one?
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Again, this was not about the first dagger. Nor any specific dagger nor any specific magic item. This was just Maul's generic assumption.
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But I mean this not Maul's assumption:

Murkatos marvels the craftmanship of the thing and tries to wield it many ways.
The dagger's blade is richly decorated and it's definitely made of the finest steel.
"I know it sounds strange but this knife seems to have just the perfect balance for stabbing, slicing or throwing. It seems to shift its own weight and assume the perfect balance depending on how you hold it."
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http://forums.rpgaddicts.com/showthread....3#pid14703

The curved dagger indeed shares the strange balance-shifting property of its pair but Giant somehow feels it "different"; more vicious than the other. (OOC - this will be clear when you identify them). There's also a slight variation on design; both have leather-and-silk cover on their handles, with the first one having black-and-red; the latter having blue-and-ivory.
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Good job, that's the one I was looking for too. Well, maybe we have the smart spirit guy with glass identify them...
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http://www.enworld.org/forum/showthread....ost1341384

"Yep, I do. The only grey area that I could see would be if you plonked the helm on say a zombie. Sure their alignment changes, but mindless is still mindless.

As for how it works mechanically, for the most part really strong transmutations don't so much influence how something reacts (like mind effects do), so much as change what something just -is-. Take for example Polymorph Any Object, that can turn a human into a rabbit - complete with the rabbit's intelligence, permanantly. But at the same time isn't a mind effecting spell."

============

There are good undeads e.g.: https://en.wikipedia.org/wiki/Baelnorn
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(02-20-2017, 01:39 PM)Lugar Wrote: Good job, that's the one I was looking for too. Well, maybe we have the smart spirit guy with glass identify them...

Smile Good plan, ask the smart librarian about items Smile
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.