12-21-2016, 03:46 PM
I have always felt climbing should use a mixture of both strength and dexterity against a character's weight. With climb being just based upon strength you could have a Fighter with a Strength of 18 that weighs 600 pounds who scales a walls easier than an average strength rogue. It doesn't make much sense.
I think the second option makes the most sense with perhaps half of the dex mod (rounded down) added to strength for the final calculations.
I would like to suggest the possibility of creating synergy with Jump and Balance. Since Jump is a Strength skill and Balance is a Dexterity skill, I think either skill could help in climbing and give a +2 modifier for people who take the time to train in those skills.
I think the second option makes the most sense with perhaps half of the dex mod (rounded down) added to strength for the final calculations.
I would like to suggest the possibility of creating synergy with Jump and Balance. Since Jump is a Strength skill and Balance is a Dexterity skill, I think either skill could help in climbing and give a +2 modifier for people who take the time to train in those skills.