RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


Out of Charges (OOC thread)
Luis, I think this is the beginning of a beautiful Friendship. Big Grin
(From the famous cult movie by Emir Kusturica: Black Cat, White Cat.)
Quote this message in a reply
Looks like a good movie, I will add it to my list. Thank you. Big Grin
Quote this message in a reply
DM Dougfan, can you turn on your PMs?
Quote this message in a reply
done. didn't realize it hadn't been on.
Quote this message in a reply
(09-13-2016, 09:08 AM)DM Dougfan Wrote: ((It is possible, yes. There is an entrance to the wall walk on either side of the front gate. That's the only place you can't hide beneath))

Concerning Valdi's observation about hiding near the front gate in order to close it on the bandits, which I totally fughataboutit. My bad Smile Is it possible for someone to simply hide behind one of the "open" gate doors when/if the bandits arrive? Or is the layout of this fort not conducive to that tactic?

Also, does this game grant a +1 to attack from high ground? That is why I mentioned Valdi fighting from there, figuring if he were enlarged he'd have a 20' attack radius and covering most of the open fort area. But again, I did forget about closing the doors...

Do any of the spell casters have any messenger spells they could use to send for help from civilization?
Quote this message in a reply
(09-14-2016, 02:24 AM)Vidar the Red Wrote:
(09-13-2016, 09:08 AM)DM Dougfan Wrote: ((It is possible, yes.  There is an entrance to the wall walk on either side of the front gate.  That's the only place you can't hide beneath))

Concerning Valdi's observation about hiding near the front gate in order to close it on the bandits, which I totally fughataboutit. My bad Smile  Is it possible for someone to simply hide behind one of the "open" gate doors when/if the bandits arrive?  Or is the layout of this fort not conducive to that tactic?  

Also, does this game grant a +1 to attack from high ground?  That is why I mentioned Valdi fighting from there, figuring if he were enlarged he'd have a 20' attack radius and covering most of the open fort area.  But again, I did forget about closing the doors...

Do any of the spell casters have any messenger spells they could use to send for help from civilization?

Me standing enlarged in the wagon may be our best option. The gates open outward meaning someone has to pull them shut from the inside, or someone has to be outside.
Quote this message in a reply
You guys didn't think I'd make this *that* easy, did you? Tongue
Quote this message in a reply
Are you really think that the doors swing outward? Because this is a very stupid construction, you couldn't able to barricade it from inside. Only a bar could hold the doors. Maybe the bar is also in outside? Big Grin
Quote this message in a reply
If the doors open outward then we might have to check the walls to see if there are stairs on the outside... We might be on the wrong side of the fort Smile
Quote this message in a reply
I did say that the fort is in bad shape. Especially since it's a trading post, not actually a fort Tongue
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  




Users browsing this thread:
22 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.