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Missing Caravan
Nacesh nods in agreement.
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Selina nods as well, much preferring keeping everyone in a closer together group as much as possible
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"Indeed, that would be the wiser course, but let us check out the southern passage first," Jonath replies. He backtracks into the main corridor then, as said, moves to investigate the chamber to the south.
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Meanwhile Nacesh keeps watching the flanks (in this case, including back North.)
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Betimi lets you know that she can see light entering the main passage.  So as a group you decide to avoid the trap and move to check out the south.  With Jonath given enough of a lead so he can remain hidden in the shadow of Selina's torchlight, he moves [a couple of rounds] south to investigate that passage.  But when he peers down it all he notices are a couple of boxes at the far limits of his darkvision.

Nacesh doesn't feel any change from his lizard except a slight 'wtf' feeling about why is he still hungry.  [Hello, feed me!  It's been a day and I'm feeling a little peckish...  Angry ] 

[OoC: I may end up sending attachments to Betimi and Jonath through PM.  But since for the moment nothing is happening, I will leave these here. 
  • Attachment 1 is for everyone.
  • Attachment 2 is for Betimi.  Betimi's low light vision doesn't really help her right now because either her darkvison makes up for it or the rock blocks most of the light.
  • Attachment 3 is for Jonath. ]


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"Damn these circuitous tunnels," Jonath mutters to himself as he sees yet another hall ahead of him. Time was of the essence, and it was frustrating not knowing where to go, or what was lying in wait for them in the meantime. There was nothing to it but to proceed on, however, so he creeps down the hall to the southwest as cautiously as ever.
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Wait...that creature can use illusions.  Selina is worried that it may be too late as she takes a solid look around, hoping that they have not just wandered into a trap. 


Spot: [1d20+4] = 4+4 = 8 , Will to disbelieve: [1d20+7] = 12+7 = 19
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Hearing Selina's statement, Betimi realizes what Selini is referring to and doesn't even hesitate. She starts throwing acid crystals at random sections of wall (avoiding the party, but she has Precise shot) spacing her shots out randomly between 5 - 15 feet apart.

[Making 5 attack rolls to start
Throwing Scarab Attack [1d20+5] = 13+5 = 18
Throwing Scarab Attack [1d20+5] = 4+5 = 9
Throwing Scarab Attack [1d20+5] = 19+5 = 24
Throwing Scarab Attack [1d20+5] = 9+5 = 14
Throwing Scarab Attack [1d20+5] = 4+5 = 9]

[OoC glad I got those lousy rolls out on ac5 walls]
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"Hunt some snack," Nacesh whispers and sends an emotion of "release" to Mil. The tiny lizard doesn't need to ask twice; he scurries along his master's body until he hits the ground and takes a look around this space for any vermin that's smaller than himself; millipedes topping his preference list.

And don't get tangled, Nacesh thinks, though he hopes that the large webbing this ugly creature Unreth makes is too large to catch anything Mil's size; even a single thread of that web should be blatantly obvious for the lizard to avoid it. Again, this is what he hopes, being better versed in salamandrian politics than biomechanics of arachnid creatures.
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As Jonath leads the group down the southern tunnel, Selina scrutinizes every nook and cranny.  She doesn't notice anything out of place.  Betimi too begins tossing crystals at different points on the walls along their path.  But each time there's a slight sizzle when they impact but nothing more.  Meanwhile, Nacesh sends his familiar to gather some food which it happily does and shows it's appreciation by sending warm-fuzzy feelings back his way.

Jonath stops when he spots five large crates along the walls of an area which opens up into a roughly 20' (north/south) by 30' (east/west) room.  To the west the room ends at the edge of a 25' wide slow moving river.  Which at this point everyone except Betimi can hear.


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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.