RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 2 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5


[OOC] Return to the Rusty Rat
(06-14-2016, 12:42 AM)Lugar Wrote: Going over Lugar's options to survive this fight, really for the party to survive this fight, and I think his best bet is The Hat of Disguise.  Maybe, just maybe, taking on Sirrith's appearance might get him the opportunity to control the construct if it recognizes Sirrith's authority.  But I digress, I've always took the powers of The Hat of Disguise as an at will power with no duration or time limit, but still requiring a standard action to activate.  In game, Lugar "willed" it, in my mind his concentration on the form he wished to imitate was a standard action.  I was curious of other views on how the magic item worked.

I think this construct defends the room and wasn't controlled by Sirrith. He was a paladin not arcane caster.

What do you think which item is the key of hate? Maybe one of them have an evil aura? But here is an antimagic field, so we have to get all of them and examine them outside Smile

These are the smallest key-like items.
a cloth-wrapped handle of the sword, including the crossguard but no blade;
a pair of curved daggers;

DM, how high is the door? Can the construct go out?
Quote this message in a reply
It can crawl out, yes, but it's both narrower than its space and lower than its actual height. Actually the whole place outside the vault (including the cellar) is too low, and the collapsed parts of the castle are also low. I wouldn't say it would be easy prey even that way, though...
I will mark those two items on the walls just in case.
Quote this message in a reply
(06-14-2016, 07:02 AM)DM Surranó Wrote: It can crawl out, yes, but it's both narrower than its space and lower than its actual height. Actually the whole place outside the vault (including the cellar) is too low, and the collapsed parts of the castle are also low. I wouldn't say it would be easy prey even that way, though...
I will mark those two items on the walls just in case.

Three items (2+1) :-)

double ooc - Once I have played a game where we have had a +4 curved dagger (only one), but I can't remember where we found it and was it a key or only a cursed curved dagger Smile
Quote this message in a reply
OOC - Sigil's dagger was +1 and not curved. I can't recall you've ever found a +4 one. What makes you think these are +4 ones?
Quote this message in a reply
I was think the construct's member is the key of hate. We have to cut it off and wear it around our necks as trophies Smile
Quote this message in a reply
Lugar would look funny with a giant's "member" weighing a hundred pounds or so dangling all along his chest... of course depending on which end up. Seriously though even if that stuff exists it is protected by an insane amount of plating...
Quote this message in a reply
True, but dwarves aren't bothered by weight Wink it's not about dignity, it's about pride Big Grin It would make for a good heavy mace too!
Quote this message in a reply
(06-14-2016, 12:32 PM)DM Surranó Wrote: OOC - Sigil's dagger was +1 and not curved. I can't recall you've ever found a +4 one. What makes you think these are +4 ones?

Then I think Sigil's dagger was another one. :-) I don't think theas are +4 ones too but that one was +4 and curved and you was the DM. You can ask Sir he must remember. I played a wizard.
Quote this message in a reply
Maybe you played this very same adventure? [FACE WITH TEARS OF JOY]

Sent from my HUAWEI SCL-L01 using Tapatalk
Quote this message in a reply
(06-14-2016, 05:48 PM)DM Surranó Wrote: Maybe you played this very same adventure? [FACE WITH TEARS OF JOY]

Sent from my HUAWEI SCL-L01 using Tapatalk

Maybe with some omissions. You know there was few gates, black dragon, oraculum, etc., and of course a curved dagger Smile
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  




Users browsing this thread:
14 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.