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Gideon
#1
Creative Corner Stuff. Art, Music, Stories, Journals, etc.
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#2
The Master

NAME: Gideon MarvosSUPERHUMAN TYPE: OlympianORIGIN PATH: - Foreigner. Refugee from the Fallen Galactic Federation.
CONCEPT: Former military general turned healer.ARCHETYPE: TitanROLE PATH: - Battlefield Healer, fought countless battles in the eternal galactic war.
BASE DEFENCE: EXPERIENCE TOTAL:  300COLLEGE PATH: - Circle of Heroes, found kinship with Heroes from Earth.
SOFT ARMOR: 1 APPROACH: ForceTIER 2 POWER: Base Target Number = 8
INSPIRATION: ***** **MOMENTUM CAPACITY: 4INSPIRATION POOL: 17 / 17 (Regens 1 per scene. Flux zone 1 per 10 min. Gain 1 Inspiration per Momentum)
HEALTH: (Armor): 0 / 0 | (Bruised -1): 1 / 1 | (Injured -2): 2 / 2 | (Maimed-4): 1 / 1 | Taken Out | DEAD |
Destructive: 3
Intuitive: 3
Reflective: 3

ATTRIBUTES

Intellect: ****Expert in Multiple FieldsMight: ****Professional BodybuilderPresence: ****High Priced Lawyer or Speaker
Cunning: ****Head on a SwivelDexterity: ***You might know how to Juggle.Manipulation: **You usually manage not to embarrass yourself
Resolve: ***You Meditate once a weekStamina:  ****Competitive Runner or HikerComposure: ***You can usually tell when someone is lying.
Durability Scale: 1 Leadership Scale: 1Mental Scale: 1Might Scale: 1Power Scale: 1 Speed Scale: 1

SKILLS

 
Aim:
Athletics: ****(Specialty: Dodging)
Close Combat: *****(Specialty: Elemental Fighting)
Command: ****(Specialty: Elements)
Motivational Speaker(Skill Tricks: Spend 1 Momentum before making a Persuasion roll to convince a friendly or neutral target to add your Command dice to the roll)
Culture: -
Empathy: ***(Specialty: Sense Motive)
Enigmas: ***(Specialty: Battlefield Tactics)
Humanities: -
Integrity: ***(Specialty: Resisting Fear)
Strength of Conviction (Skill Tricks: Spend 1 Momentum to add your Integrity dice to the next Command roll)
Larceny: -
Medicine: *****(Specialty: First Aid)
Persuasion: ***(Specialty: Projecting Honesty)
Pilot: -
Science: -
Survival: ***(Specialty: Cooking)
Technology: -

EDGES
Always Prepared: * Unaffected by losing ambush rolls

PATH-EDGES
Hardy: ** Edge dots as Enhancement to resist indirect Damage. Healing time halved.
Keen Sense: ** +1 Enhancement for rolls using sight and hearing
Iron Will: *** +3 Enhancement to resist fear, torture, interrogation, mind-altering drugs, and even supernatural powers of cohesion, control and manipulation.
Tough Cookie: ** +1 Soft Armor that stacks with other sources
Danger Sense: *Reflexive Survival + Cunning roll to detect immediate harmful threats.
Artifact: *****Rank 5 Artifact from the ship. Multifunction Survival Unit

PATH STYLE-EDGES



STORY POINTS
Attributes: Starting: +26 | 7/9/5 | Resilience: 3 | Bonus: (Presence 1) | Inspired Bonus: (Stamina 1) 
Skills: +24 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 9
Skill Tricks: +1
Edges: +16 | Starting: 4 | Starting Path Bonus: 6 | Awarded Path Edges: 6
Paths: +3 | Starting Path 3 | Purchased Path Levels 3
Starting Inspiration 1 | Starting Facets 3 | Starting Gifts 4

EXPERIENCE EXPENDITURE 
Attributes: +5 | Exp cost 50
Skills: +10 | Exp costs 50
Specialties: +0 | Exp costs 0
Skill Tricks: +1 / Exp costs 3
Edges:  | Exp costs
Path Edges: + | Exp Cost: 0
Facets: +6  | Exp Cost: 60 
Path Gifts: +7 | Exp Cost: 28
Gifts: +1 | Exp Cost: 5
Path Increases: +3 | Exp Cost: 54
Spent Exp: 250 Unspent: 50
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#3
ADDITIONAL SHEET CHANGES

Remove Easily Overlooked gift --> Add +1 Command
-1 Survival --> +1 Command
Change Enigma specialty to Battlefield Tactics (or something similar)

Destructive Facet +2: 20 xp
Indomitable: 6 xp

GIFTS
The Bigger They Are: 5 xp
Skill Excellence (Close Combat): 4 xp
Skill Excellence (Presence): 5 xp
Skill Excellence (Medicine): 4 xp
Tactician's Insight [Adventure! pg 204]: 5 xp

49 XP spent
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.