A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - Printable Version +- RPG Addicts | We Know You're Hooked (https://forums.rpgaddicts.com) +-- Forum: Admin Discussions (https://forums.rpgaddicts.com/forumdisplay.php?fid=32) +--- Forum: Archive (https://forums.rpgaddicts.com/forumdisplay.php?fid=123) +---- Forum: The Twinkling Horizon (GM Anthraxus) (https://forums.rpgaddicts.com/forumdisplay.php?fid=132) +---- Thread: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] (/showthread.php?tid=674) |
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - Bazzalan Horngrin - 03-20-2021 Bazz will keep everyone up to date with what he knows. He suggests that Melville notify everyone on the ship that we are safe and we are detecting the stench of stagnant water flavored with rot and mold. Which might indicate it was used by Lizardmen. Also ask if anyone knows if there's any danger from spores from the mold or stagnant water. If so, we hope there's a Remove Disease around before important body parts start getting boils or fall off. [Do any of use know if anything in the environment is dangerous to humanoids or Fey?] RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - Melville - 03-20-2021 Bazz' knowledge of wasps would mean we know that typically on a wasp that the helm room is below that trap door. Reversed gravity from where we are standing now. The crew of the Riposte can still see us, but Melville will relay Bazz observations and questions about the smell of stagnant water. He will also relay the concerns over fungus/mold spores. RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - GM Anthraxus - 03-20-2021 (03-20-2021, 05:49 AM)Bazzalan Horngrin Wrote: Bazz will keep everyone up to date with what he knows. He suggests that Melville notify everyone on the ship that we are safe and we are detecting the stench of stagnant water flavored with rot and mold. Which might indicate it was used by Lizardmen. Also ask if anyone knows if there's any danger from spores from the mold or stagnant water. If so, we hope there's a Remove Disease around before important body parts start getting boils or fall off. Everyone who cares too can give me a Nature check. There is nothing that is an immediate apparent threat. RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - Melville - 03-20-2021 Nature [1d20+3]=4+3=7 Nature.. is that that stuff that covers groundling worlds? RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - E.S.S.A.C.C.U.S-10 - 03-20-2021 Nature Skill Check = [1d20]=15 RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - Rupert Gladestone - 03-20-2021 Oops I forgot yo log in as Rupert before posting above RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - Bazzalan Horngrin - 03-21-2021 Knowledge Nature: [1d20+2]=11+2=13 RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - GM Anthraxus - 03-21-2021 Everyone is aware that if the smell of moisture and rot is this strong through closed doors, there is a good chance that the deck, if not the entire ship, may be structurally compromised, especially in those areas that the water resides. [[DC 5]] Rupert and Bazz additionally know the air inside any closed space may be rife with disease and miasma, particularly if this was a Lizardfolk ship as they tend to retain a large amounts of brackish, swampwater. [[DC 10]] Rupert notes that if the wood inside the ship is as chewed up as it is out here, it is likely to have significant dry rot even in places where there isn't standing water. Inside the cabin is likely going to be treacherous terrain everywhere if you have to fight anything inside. [[DC 15]] RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - Melville - 03-22-2021 "I think we should open the helmroom hatch first. There is no point venturing further into the ship only to have to return here to check what can be argued is the most important room on the ship." Melville will pause to use a ritual to cast Detect Magic before they proceed. RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - Rupert Gladestone - 03-22-2021 Rupert will move to the hatch. [OoC: Does any one have detect traps and pick lock abilities?], and waits in readiness, [OoC: if not] Rupert will move to open the hatch. |