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Reform School Mutants - Printable Version +- RPG Addicts | We Know You're Hooked (https://forums.rpgaddicts.com) +-- Forum: The Prologue (https://forums.rpgaddicts.com/forumdisplay.php?fid=1) +--- Forum: Game Advertisements (https://forums.rpgaddicts.com/forumdisplay.php?fid=23) +--- Thread: Reform School Mutants (/showthread.php?tid=141) |
RE: Reform School Mutants - Mac - 12-04-2015 Two-Armed Two-Legged Woman. Powers of walking and breathing. Telescopic Vision Fe 1, Hyper senses (Hearing) Fe 1. ![]() RE: Reform School Mutants - Porsche Villar - 12-07-2015 Reistance to smart ass Shift-X RE: Reform School Mutants - Mac - 12-26-2015 Let's hope this game is happening ![]() RE: Reform School Mutants - Porsche Villar - 12-26-2015 Got my character concept figured out. Going to create her as 'Alchemy' Registering the account now, then will build the character sheet. RE: Reform School Mutants - Alchemy - 12-26-2015 RE: Reform School Mutants - Alchemy - 12-26-2015 K a Breed Mutant with powers of Molecular Conversion and missile creation so she can create missiles by converting ther very air around her into projectiles of pretty uch any compound she can think of, as well as converting the mo;lecular composition of limited volumes of other objects. I will be limiting range on the Molecular conversion.. the Limit of the fact that comverting things costs 1 Health per pound will keep her humble tehre as well as Reason limiting the complexity of the molecules themselves.. Elements and simple molecules are easy, complex molecules like gasoline.. not so easy RE: Reform School Mutants - Aurum - 12-31-2015 (11-18-2015, 02:00 PM)GM Marvel Wrote:(11-18-2015, 01:39 AM)Aurum Wrote: Well, given that her description of her power's first manifestation involved a gas stove... I could justify the explosion with a simple Matter Conversion - Combustion power. And that would fit nicely with her other power being Matter Creation - Projectiles (remember picking up the plate during the cafeteria fight? I was going somewhere with that). Life derailed my train of thought again. I'll have some time to look into all the options today. Gambit's power was sort of what I was thinking of. I had originally rolled Projectile Creation as her primary power, and it uses Hawkeye's arrows as an example, and suggests tying other powers into it to make "custom arrows" (like fire arrows, stun arrows, etc...). But that seemed too restrictive on those other powers, and works better for someone with tech origins than mutant ones. It made more sense to me to have the other power be primary, and have the projectiles be a means of extending the range of the origin point. But then, I think the whole projectile thing is pretty stupid, even like that. I was just trying to work with what I rolled. RE: Reform School Mutants - Aurum - 12-31-2015 Ok. I keep coming up against things I pick out being basically exactly like Fire Control/Generation. UNTIL, I thought about Vibration Control/Generation. They mention the potential Sonic uses in the book, but don't mention that vibration can create friction, which can create heat/fire. That, combined with the gas stove, could create an explosion. ![]() Vibration! RE: Reform School Mutants - Static Charge - 02-12-2016 Hoping this game starts soon...Hopefully. RE: Reform School Mutants - Alchemy - 02-12-2016 same here |