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[IC] Gemeris Station [Everyone] - Printable Version

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RE: Gemeris Station [Everyone] - DM Vitkyng - 01-04-2021

I square = 1.5 kilometeres, you can pass through thge same square without incident if you are not actually TRYING to ram another ship, you just don't want to stop in the same square unless you are in a starfighter and want to dogfight, which space transports and larger cannot do.


RE: Gemeris Station [Everyone] - DM Vitkyng - 01-04-2021

You can move four squares per move action, and have the usual mix of standard+move+swift


RE: Gemeris Station [Everyone] - Captian Ubi Sunt - 01-04-2021

[OoC: In that case Ubi will fly 4 squares foreward, doing the same actions as last round ]


RE: Gemeris Station [Everyone] - DM Vitkyng - 01-04-2021

And your standard action? That is a single move action, or are you aiding a gunner. If so, which gunner and you have to make the roll


RE: Gemeris Station [Everyone] - Captian Ubi Sunt - 01-04-2021

Ubi will assist Njon. Wich roll does Ubi need to make, pilot or use computer?


RE: Gemeris Station [Everyone] - DM Vitkyng - 01-04-2021

Pilot, because you can steer the ship to give him better angle of attack.


RE: Gemeris Station [Everyone] - Captian Ubi Sunt - 01-05-2021

Pilot Skill = [1d20+9] = 5+9 = 14


RE: Gemeris Station [Everyone] - DM Vitkyng - 01-05-2021

Just verified, that you cannot pass through a square occupied by opponnts, so shifting the movement. 

Quote:Starship Scale

In Starship Scale, Each square of the battle map is abstract, representing a variable amount of space, depending on the Vehicles involved. In most cases, one square is hundreds or even thousands of meters wide. In Starship Scale, the battle map itself represents relative movement, not absolute movement, so several starships in orbit might be drifting together at many kilometers per second, even as they move around one another. At Starship Scale, a Vehicle can pass through squares occupied by allies, but not squares occupied by opponents.


Round 3 Continued
Initiatives
Imperial Pilot - 26.08
Zero - 23.05
Shunna - 17.06
Woryn- 14.009
Korstyn - 13.07
Tak - 10.04
Ubi - 7.06
Vulture 2 - 7.05
Vulture 3 - 7.05
Vulture 4 - 7.05
Njon - 6.05
Dez - 6.05

Vulture droids 2, 3 and 4 swarm around the ship firing.
Vulture droid 2 - attack [1d20+7] = 9+7 = 16  Hit; Laser cannon damage [4d10] = 27 = - 15 shields, -10 DR = 2 damage  (87/120 HP and 10/25 SR)
Vulture droid 3 - attack [1d20+7] = 17+7 = 24  Hit: Laser cannon damage [4d10] = 26 = -1 shields -10 DR = 6 damage  (81/120 HP and 5/25 SR)
Vulture droid 4 - attack - [1d20+7] = 16+7 = 23  Hit; Laser cannon damage [4d10] = 22 = -5 shields -10 DR = 7 damage  (74/120 HP and 0/25 SR, the shields are now gone)

The lambda takes another 30 points of damage.   

You do not know why they didn't launch another volley of missiles, your ship would not have survived another volley.

At the end of this pass, two of the vulture droids are now behind you, and one in front.

Njon fires the forward blaster cannon. point blank range.  Njon - blaster cannon (point blank) [1d20+9] = 4+9 = 13 +2 from Ubi = 15 = HIT; Blaster cannon damage (point blank) [5d10+2] = 19+2 = 21 -10 DR = 11 damage.

@Dez's turn

[Image: MGEikLc.jpg]


RE: Gemeris Station [Everyone] - Dez Synn - 01-05-2021

Dez fires at the droid that Ubis just hit. Blaster cannon battery [1d20+7] = 19+7 = 26 point blank shot
Blaster cannon damage (point blank) [5d10+3] = 25+3 = 28 -10 DR = 18 damage


RE: Gemeris Station [Everyone] - DM Vitkyng - 01-05-2021

Round 4

Initiatives
Imperial Pilot - 26.08
Zero - 23.05
Shunna - 17.06
Woryn- 14.009
Korstyn - 13.07
Tak - 10.04
Ubi - 7.06
Vulture 2 - 7.05
Vulture 3 - 7.05
Vulture 4 - 7.05
Njon - 6.05
Dez - 6.05

The imperial pilot delays.

Zero completes his calculations and sends them top Ubi. Then it is @IT-O (Zero)'s turn, then Shunna's turn,  (still no steps lost on the condition track)