Missing Caravan - Printable Version +- RPG Addicts | We Know You're Hooked (https://forums.rpgaddicts.com) +-- Forum: Fantasy Games (https://forums.rpgaddicts.com/forumdisplay.php?fid=6) +--- Forum: D&D 3rd Edition (https://forums.rpgaddicts.com/forumdisplay.php?fid=9) +---- Forum: The Company of Stalwart Adventurers (GM Marvel) (https://forums.rpgaddicts.com/forumdisplay.php?fid=65) +----- Forum: Adventures (https://forums.rpgaddicts.com/forumdisplay.php?fid=67) +----- Thread: Missing Caravan (/showthread.php?tid=86) Pages:
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RE: Missing Caravan - Betimi - 02-26-2017 (02-25-2017, 11:04 AM)GM Marvel Wrote: ... [OoC: I did not get the information from online, but from the Magic of Eberron sourcebook.. page 157. In that book it is listed as range increment 20' and 1d6 slashing damage, critical 19-20/x2 + the 1d6 acid damage. I am not sure what source you found online. You can view the pdf of the Magic of Eberron here: https://onedrive.live.com/?cid=D8196327AF2A6231&id=D8196327AF2A6231%213762&parId=D8196327AF2A6231%211815&o=OneUp As for her character sheet it looks like when Myth-weavers messed up they removed the permissions I had on her sheet. Originally I had her sheet as private but with permission for you to view it. I xcan try and get that set up again. What is your Myth-weavers username?] RE: Missing Caravan - GM Marvel - 02-26-2017 [OoC: Is there any errata for magic of Eberron?] Sent from my SM-G925W8 using Tapatalk RE: Missing Caravan - Betimi - 02-26-2017 (02-26-2017, 07:10 AM)GM Marvel Wrote: [OoC: Is there any errata for magic of Eberron?] [OoC a search for Magic of Eberron errata revealed nothing relating to the symbionts. In fact only result was for a removing of some Dal Quori fluff text from some other entries to allow them to be compatible with games that had no-Eberron.] RE: Missing Caravan - Betimi - 02-27-2017 [OoC this page on Wizards lists all teh official 3.5 and 3.0 errata documents. http://archive.wizards.com/default.asp?x=dnd/errata] RE: Missing Caravan - GM Marvel - 02-27-2017 Alright. Thanks for checking. The difference isn't a big deal but I was curious why the site got that part wrong. Just a typo in guess. Sent from my SM-G925W8 using Tapatalk RE: Missing Caravan - Betimi - 02-27-2017 (02-27-2017, 01:42 AM)GM Marvel Wrote: Alright. Thanks for checking. The difference isn't a big deal but I was curious why the site got that part wrong. Just a typo in guess. [OoC it may be something that that particular DM house-ruled. If you want to houserule the same I have no issues. It's not like it scales with level and the difference statistically between a single d6 and d4 is pretty small.] RE: Missing Caravan - GM Marvel - 02-27-2017 No... I don't think there's any danger in destroying game balance by leaving the damage at 1d6. [emoji14] Sent from my SM-G925W8 using Tapatalk RE: Missing Caravan - Forge - 02-28-2017 (02-26-2017, 04:54 AM)Gilley Wrote: Gilley watches as projectiles bounces away from the spider, then notices Forge creeping up underneath. Figuring the metal man probably had a plan, Gilley glances in the direction of Betimi and her kobold targets for a second while drawing his bow. Looking back at Unreth, he aims and shoots at the spider, hoping to keep it distracted from Forge. Ooc - How can you miss? The damn thing is as big as an elephant! RE: Missing Caravan - Gilley - 02-28-2017 (02-28-2017, 07:21 PM)Forge Wrote:(02-26-2017, 04:54 AM)Gilley Wrote: Gilley watches as projectiles bounces away from the spider, then notices Forge creeping up underneath. Figuring the metal man probably had a plan, Gilley glances in the direction of Betimi and her kobold targets for a second while drawing his bow. Looking back at Unreth, he aims and shoots at the spider, hoping to keep it distracted from Forge. RE: Missing Caravan - GM Marvel - 03-01-2017 [OoC1: Just a reminder that the entire area is considered difficult terrain so movement costs are doubled. This means that Betimi [30'move] can only move as far as G19 (not H19) and Forge [20'move] can move to C15 (not C14). [OoC2: Resolving Betimi's attack...] When the crystal slices into the first Kobold, it screams and hunches over at the waist with one of its arms covering the wound. A little blood trickles from it's mouth as he teeters on his feet. The crystal ricochets and buries itself in the second kobold. The creature cries out in pain and stares at the wound as it begins sizzling as his flesh dissolves. His eyes then roll back in his head and his body crumbles to the ground. The dust is starting to settle. [@Betimi can now see with her Darkvision more Kobolds rushing toward you. They are located at: I13, K16, L18, N19, L22, N22, K23. I will update the map in the morning.] Forge moves over the rubble to get to one of the support beams. [Double Move action] [Forge may attack one of the beams with the torch next round.] Gilley fires off an arrow at Unreth. The shield spell briefly lights up but this time cracks and fades as her arrow penetrates its protection but then suddenly defects off another barrier that briefly appears more like armor than a shield, then it too fades. A guttural cackling sound fills the chamber. The beast hisses, "Unreth ready for meats this time... Underestimate yous again Unreth won'ts!" While hiding behind Selina, something catches the dogs attention to the east. It's ears perk up and it's head tilts slightly for a second before beginning to growl and bark menacingly. Anyone who cares to look doesn't see anything. Quote:FYI: For anyone wishing to roll a spellcraft check [trained only], DC21 to learn what the second barrier is... See spoiler for result [OoC: It's now Jonath and Tomeal's turns...] I'll wait until morning to see if Jonath posts. If he doesn't then I will move on. [@Jonath To update you a little... You are running toward two one kobold (at J18) who is barely teetering on his feet. But with your darkvision you can see more kobolds moving towards you. They are located at: I13, K16, L18, N19, L22, N22, K23] Initiatives: 24 = Jonath 22 = Tomeal 20 = Nacesh 19 = Not so Friendly Kobolds (???) 18 = Unreth 17 = Selina 13 = Betimi 12 = Friendly Kobolds (2) 09 = Good Kobolds 08 = Forge 06 = Gilley 02 = Dog |