Kirlian Eye: This allows the psion to detect flaws in any lifeforms pattern, such as sickness, damage, or other problems that life forms body is currently experiencing. |
Knit: The psion automatically heals her most severe wound condition (7- Psi rating in hours) and this even effects Persistent wound conditions. As long as damage doesn't kill the psion outright they will always recover from any source of injury or disease in a few days. |
Algesis: * * * * * |
Misfire: Roll with a Difficulty equal to the targets stamina to inflict, pain, nausea, or disorientation on the target. Successes can be spent to inflict 1 complication or +1 difficulty depending on the effect. |
Assault: Costs 1 psi point. This charges the vitakinetics close combat strikes with psi energy, imbuing their hands with Mode/2 Enhancement. Can use successes to buy Aggravated, Brutal, Combined Stun, Non-lethal, Stun, and Weighted. This only harms living creatures. |
Ruin: Costs 2 psi points. The target actively opposes this power with Power Trait + Composure. Failure means the psion can remove one skill dot or one attribute dot per success. With two successes they can remove an appropriate edge dot. |
Atrocity: Costs 3 psi points. This power tears away portions of the victims noetic template, inflicting massive damage as a result. The targets stamina is the difficulty. If the vitakinetic succeeds, they inflict one maimed injury. They inflict an additional one injury condition for every two successes rolled. This wound is Aggravated and Brutal. This attack ignores armor except natural armor and formatted bio-tech armor. |
Morbidity: Costs 5 psi points. Massively disrupts a targets noetic template to outright kill a target. Must use Kirlian eye on a target to gain that targets imprint. Target can roll psi + mode vs the targets a difficulty equal to the targets stamina. Success instantly kills the target. If the target is powered, they can contest this check with Stamina + Power trait to resist with a difficulty equal to the targets psi. Failure the target dies. Success drops the target to Taken Out. 3 or more successes leave the target with all health levels expended, so at the Maimed condition but able to act. |
Latrosis: * * * |
Relief: Successes remove 1 point per success from Injury Conditions, Illnesses, or Status conditions that impose an increased difficulty. This last Mode dots in duration. |
Accelerate: Success rolled equal bonus Enhancements to resist damage from toxins, illness, or mental trauma and can divide the time needed to heal those afflictions by their Mode dots + Successes. |
Mending: Costs 1 psi point. This allows them to heal a target by rolling Psi + Mode. Bruised level = 1 success. Injured level = 2 successes, Maimed level = 4 successes, Status condition = 3 successes, Taken out or Dead (Life support only) = 5 successes. |
Augendis: * * |
Reinforce: If successful, the patient gains an armor value of Mode dot's/2, as well as reducing the damage rating of all toxins by the same amount and giving them enhancement in Mode dot's/2 to resist getting sick or taking damage from illnesses. They can also gain additional points of soft armor for 1 point per two successes. |
Stoicism: May increase a defensive attribute by 1 per success. May increase these attributes up to a total max rank of 7. This can also be used to apply single type of resistance to a target vs environmental damages equal to their mode dots. This only allows one type of environmental damage resistance at a time. |