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WARWOLF
  


NAME: Travis Nero SUPERHUMAN TYPE:  Nova ORIGIN PATH: - Survivalist: Travis lived on a remote farm where he learned to track, hunt, fish, find shelter, etc.
ASPIRATION: Survive to live another day. ARCHETYPE: ShapeshifterROLE PATH: Combat Specialist: Joined the Marines and excelled at his combat training.
DEFENCE: 1 EXPERIENCE TOTAL:  188 SOCIETY PATH: - Project Utopia: Was enlisted into Team Tomorrow. 
ARMOR: 1 | 3 WarformAPPROACH: Resilience   POWER: Base Target Number = 8 
QUANTUM TRAIT: * * * * QUANTUM POOL: 40 / 40HEALTH: (Bruised -1): 2 / 2 | (Injured -2): 2 / 2| (Maimed -4): 1 / 1 | (Taken Out): 1 / 1 | DEAD



ATTRIBUTES
Intellect: * * Average Smarts, Every day guy.Might: * * * * *   * | * * WarformElite Strength. Can lift 20 tons (Warform: Epic Strength. Can lift 200 tonsPresence: * *You give a good Business Presentation.
Cunning: * * * *   *Masterful Senses, On par with Animalistic sensesDexterity: * * * * *Olympic AgilityManipulation: * You manage not to embarrass yourself.
Resolve: * * *Skilled, Decent Focus. Stamina:  * * * * *   * | * * WarformAbove Peak Human EnduranceComposure: * * *You could face 10 to 1 odds and not flinch.


SKILLS
 
Aim: * * * (Spec: Rifles)
Athletics: * * * * (Spec: Dodging)
Close Combat: * * * *(Spec: Brawling) Deadly Strike: Mixed actions use maximum enhancement pool
Command: * * * *(Spec: Combat Situations)
Culture: *
Empathy: -
Enigmas: -
Humanities: -
Integrity: * * * *(Spec: Resisting Fear)
Larceny: -
Medicine:  * -
Persuasion: 
Pilot:
Science:
Survival: * * * *(Spec: Spotting Ambushes) Versus Wild: Automatically find enough food and water for one person to survive one day in the wilderness.
Technology: -


EDGES
Keen Senses: 2Gains +1 Enhancement to checks involving Sound and Scent.
Small Unit Tactics: 2 Gains 2 enhancements to use in combat maneuvers with his team.
Always Prepared: 2 Unaffected by losing an ambush check.
Armor Expert: 2 The Armor Expert gains +1 to any soft armor he dons.
Striking: 1 Attractive. Gains 1 Enhancement to any Social Attempts that benefits for their appearance.


STORY POINTS
Attributes: Starting: +25 | 9/7/5 | Resilience: 3 | Bonus (Strength 1)
Skills: +18 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 3
Edges: +9 | Starting Path Bonus: 6 | Nova Bonus Edge: 1 | Awarded Path Edges: 2
Starting Quantum Rating: 1
Paths: 4 | Starting Path 3 / Awarded Path Levels 1
Starting Mode: Psychokinesis: Thermokinesis 1

EXPERIENCE EXPENDITURE 
Attributes:  +5 / Exp cost 50
Mega-Attributes: +3 / Exp cost 36
Skills:   / Exp costs 
Skill Tricks" +2 / Exp costs 6 
Edges: Exp cost
Mega-Edges: +1 / Exp Cost 12
Quantum: +3  / Normal Exp cost 48
Powers: +3 / Exp Costs 36
Spent Exp: 188 Unspent: 0
MEGA-EDGES
Mega Cunning: * If possesses Keen Sense Edges, they gain an additional +1 Enhancement. Gains Enhancement rating to Cunning checks. Re-Roll 9's.

Mega-Might:Scale is increased by an additional +1 for Throwing and Lifting Objects. Objects Gain Thrown and Pushing tags. Gains Enhancement to Strength related checks equal to rating. Reroll 9's.

Mega-Stamina: * Time to resolve Injury complications lowered by 1 time per rank. Gain's Enhancement rating on all Stamina related checks. Reroll 9's.
Regeneration: 1 Costs 1 Psi to Heal dmg equal to your Mega-Stamina at a cost equal to the damage penalty. 1 for Bruised lvls, 2 for Injured lvls, 4 for Maimed levels .


QUANTUM POWERS
Transformation: * * * Costs 3 power points. (Restricted - 3, Single Form, Static Form. Extra Traits +1, Costs: *.) Can transform into a towering creature called War Wolf.  Stat Bonuses (+6):, Mega-Strength +2, Mega-Stamina +2, Toughness (+2 Soft Armor)

Quantum Attack (Claws):  * * Costs 1 power point. Gains Power Rating in Enhancements. Current Dmg Rating 2 Damage with 2 Enhancements


MUTATIONS ("Transcendence")
Level: Type: Transformation: Details:
1 None none none
2 None none none


PATHS & CONTACTS
Survivalist: * * -  Major ranchers and old families in Central Wyoming.
Cleagan Jorgensen - Old Land owner in and around Casper, Wyoming.
Adistan (Stan) Stormcloud - Navajo Scout in the Marine Core. Knows him pretty well. Man stayed oddly young looking even as the two grew older.
Combat Specialist: * - Joined the Marines and excelled at his combat training. (Skills: Aim, Athletics, Close Combat, Integrity. Edges: Always Prepared, Armor Expert, Hair Trigger Reflexes, Small Unit Tactics, Fast Draw, Trick Shooter, Weak Spots
Reginald (Reggie) Cormier (Frostfire)  - Old Marine friend and Paranormal investigator who has been enlisted into the Aeon Society and Team Tomorrow.
Project Utopia: *  - Works with the most respected and established organization for superhuman affairs in the world. (Skills: Athletics, Close Combat, Command, Integrity.  Edges: Library, Small Unit Tactics, Big Hearted, Fame, Patron, Wealth.
Cestus Pax - Leader of Team Tomorrow, the first superhuman team after N-Day.