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Full Version: A Rude Awakening
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Benji clambered up the ladder and squeezing past Eloric, Robsen, and Cutter to stand behind Chip who looked up at him and grinned as only a monkey can. Benji began to sing and play a jaunty little ditty that had the party feeling their spirits rise. Then with a quick strum a shield of force appeared in front of him as the little copper kobold looked down at the surprised thugs. 

Robsen saw where Cutter was going to go, and moved past him and Benji, looking at the Thug on the Stair steps fired two quick arrows. one stuck in the enemies chest. the other hit the wall beside him as he ducked.

Khaymen swung over and dropped to the ground from the walkway and moved into a position near the doorway to where they had been. Pulling his coat pistol out he fired it BOOM It resounded in the barn. The lead round catching the man in the shoulder. Then he trust his rapier out, but the villain avoided it.

Merika followed Khayman over the rail, landing on the ground and jumping at the archer claws swinging. The archer ducked under the first, but the second slashed across  his stomach.

Eloric moved past Cutter too and then saw where he was motioning he was first bringing up a mental shield of force between him and anyone targeting him. He then looked at the Thug Cutter was eyeing, and caused the air around him to concuss. The Bandit dodged part of the blast.  

Cutter grabbed the rail and dropped to the ground, as chip jumped to his shoulder. With a bound the Rogue jumped forward and quickly changed directions preparing to tumble past the one just blasted by Eloric, but the bandit looking individual pivoted to guard with both his blades, giving Cutter pause and instead he lashed out taking his flanking position with Khaymen into benefit. The first Rapier strike hit. The second missed.

Cade and Aquila jumped into action like a team formidable, with Cade pointing out a weakness on the thug to her front as Aqila jumped to the ground and ran at the same one opposed by Cutter and Khaymen, She sunk her teeth into the side of the man....

The archer backed away from Merika and aimed its bow at the lizardman firing off two arrows quickly. Merika avoided the first, which left the opening for the second. It creases the big reptillians upper arm

The Stalker at the base of the stairs shot by Robsen advanced up the walkway towards him, axe at the ready and swung the axe twice. The first cut into the bowman. the second did not. 

Next the spearman guarding the walkway Cade was on, moved towards him, spear ready to strike. As he approached the halfling he struck. The lithe Halfling jumped to the side avoiding the attack.

The swordsman between Khaymen and Cutter moved away from the Dinosaur and then swung both blades at Cutter; both blades slashed into the elf leaving him bleeding.

The Axeman charged the big lizard roaring with ferocity. He swung his axe twice. The axe bit into his side enough to make the Lizard flinch. 

Finally the crossbowman backed up taking aim at the Raptor . The bolt went wide and sunk into the wall near Khaymen. Then the Thug reloaded.



Initiative
31 Benj
31 Robsen
29 Khaymen
27 Merika
26 Eloric
19 Cutter
19 Chip
18 Cade
18 Aquila
18 Stalkers (x6)

Inspire Courage Lingering Composition +1 to Hit, Damage and fear saves. will last 4r after stop singing.

Its 7' from the walkway to the floor. If theres an object on the map, it makes that square Difficult terrain.



Benji Copperclaw AC:21 HP:42/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper)  Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 1

Cade Fallenleaf AC:21 HP:42/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 1

Aquila AC:20 HP:42/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a 

Cutter AC:21 HP:29/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal}  Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1 

Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7 
4th Familiar  M Spider Monkey  
Resistances: n/a Immunities: n/a Reactions: none 

Eloric AC:18 HP:36/36 Saves: FO:+7 RE:+8 WL:+8 Perception:+6 +2 Initiative CDC:18 SDC:20
4th Psychic (Conscious: Distant Grasp/Sub: Wandering Reverie) M Human (Nephilim) (Dauntless)  Archetype: Chronoskimmer Dedication 
Resistances: n/a Immunities: n/a Reactions: Turn Back The Clock, Indomitable Act Hero Points: 1 

Khayman AC:21 HP:52/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9  +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple)  Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1 

Merika'arme AC:21 HP:32/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk  M Lizardfolk (Frilled Lizard) (Discarded Duplicate)  Archetype: Rogue 
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 1 

Robsen AC:21 HP:48/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter)  Archetype: Archer Dedication 
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 1 


vs

Stalker (x6) AC:21 HP: 53/60, 48/60, 60/60, 60/60, 40/60, 60/60 Saves: FO:+9 RE:+9 WL:+12 Perception:+10 CDC:19
4 Aberration  (Thug) Resistance: Bludgeoning 5 Immunities: +2 save to Auditory and visual saves.
Cutter try's to  tumble through the thug for better positioning but is stopped again by crossed blades. So Cutter stands his ground swinging twice both strikes knocked aside by the thugs blades.


Actions
1 tumble through
2 1st strike
3 2nd strike


(tumble through 1d20+12=14)failed
(1st swing 1d20+12=16)missed
2nd swing 1d20+8=16)missed
{OoC: Robsen has the Point Blank Shot feat, which I believe allows him to use his bow in melee range with out triggering attacks or occuring penalties}
Robsen grunts in pain from the Thugs axe blow, but quickly remembers his years of combat training and his focus and quickly aims and lets three arrows fly in rapid succession at the Thug in front of him. The first shot nearly misses but strikes the thug with another whistling projectile in the side, then the second shot whistles into the thugs chest just below his right collar bone, near his center of mass, and the third shot ricochets of his axe into the barns rafters.

Actions: [i]
[i]1. p/i]Precise Shot Attack: Precise Comp Longbow Attack =[1d20+11]=5+11=16 {Miss!, Speend 1 Hero Point to Reroll), Precise Comp Longbow Attack =[1d20+11]=17+11=28 {Hit!}, Precise Comp Longbow Damage =[2d8+1]=5+1=6 Damage.
[i]2.
2nd Comp Longbow Attack: 2nd Comp Longbow Attack =[1d20+6]=16+6=22 (Hit!), Comp. Longbow Damage =[1d8+1]=3+1=4Damage.
3. 3rd Comp Longbow Attack: 3rd Comp. Longbow Attack =[1d20+1]=17+1=18 (Miss!!).
Benji stopped playing the lute and pointed an accusatory claw at the two archers taking potshots from the back of the barn (though a ghostly echo of the previous melody continued playing). Hey, hey! This is private show! You waits your turn. With a little flick of the wrist and a little infusion of magic, a thick wall of tangled, thorny vines and flowers suddenly erupted near the middle of the room, seemingly engulfing every object in its area and cutting off vision between the bisected sections. The spell was merely a clever illusion, yet it smelled of grass clippings and sweet pollen just like genuine wild growth. And those thorns looked mighty sharp!

The kobold then started taunting the axe wielding thug accosting Cutter. No like your smell Axe Boy. Benji sniffed in an exaggerated manner towards the thug's vicinity. Stinks of unwashed ogre toes, and desperation. The kobold cackled gleefully.

Action 1+2: Cast Illusory Object Rank 2 (looks, smells and feels like a real object)
Action 3: Bon Mot Diplomacy: 1d20+10 26 (-2 to Perception and Will for 1 minute unless they spend an action to retort. If he understands common.)
Merika grins showing the rows of his sharp fangs as he locks eyes with the axe thug before him. He lowers him self to the ground,  his hands held like fanged teeth the claws already bloody from his previous attacks. He strikes out at the man, the first one hitting, but the others missing as he lashes out with a flurry of clawed attacks.

Actions:
1: Enters Wolf Stance (If flanking I have the tripping trait now for attacks)
2:  Attack 1d20+12=29   Wolf Stance Damage: 1d8+6=10
3: Flurry of Blows: Attack 2: 1d20+8=9
                           Attack 3: 1d20+4=13
Attack: 1d20+11 28 (forgot to add the +1 from Bardic song, and since his AC is effectively 19 from flanking, that's a crit.) 
Damage plus sneak attack: 3d6+4 19 (+1 bardic song) = 39 deadly attack: 1d8 1 Total -40
attack 2: 1d20+7 24 damage: 2d6+4  (+1 bardic song) 14

Seeing that Cutter had plenty of back up against the two sworder and that the lizardman was on the defensive against his attack, the old rogue moved deftly past the dinosaur and moved to flank the stalker fighting Merika, then as easy as butter he slipped the blade of the rapier past the man's defenses and scewered him savagely, not just once but twice. 

Actions: 
1: Stride into flanking position
2: Strike (critical hit for 40 damage)
3: Strike (hit for 14 damage) 
Eloric sees the two archers and decides to essentially make them enter the room through the illusory terrain or back out of the room.  He causes animated assault to erupt around them.  Then he psi bursts the guy in front of him for good measure. 

(Action 1 & 2 - Casts Animated Assault on the Archers. 10ft burst w/ basic reflex save. 10ft burst area outlined in purple on the map.)
(Action 3 - Sustains Shield, +1 AC, Shield Block 5 Reaction.)


Animated Assault Damage: 2d10 = 11
Cade commands Aquila to continue the attack while raising his shield and putting some distance between him and his attacker.

Actions:
1st: command animal
2nd: raise shield
3rd: stride

Aquila
1st: Stride or strike if already in range
2nd: strike
Benji caused an illusionary barrier of briar and bush to appear in the barn rising from the floor and then taunted one of the Stalkers, who looked up angrily.

Robsen stood his ground even when confronted by the axe wielding thug and fired three arrows at him. his effort of heroism paid off as the first two sunk into his target. Though the third went into the barn wall. 

Khayman circled quickly around to come up into a flanking position on the stabbed the large axe bearing thug glancing up at Benji in the kidneys. 

Merika finished off the Thug that Khayman struck. What was starting was when it died, it lost its human form and changed to a humanoid figure with elongated arms and very long claws, though it did grip an axe before it fell to the ground. Its head had large black eyes with little in the way of facial features, though a nose and mouth were present. Its body wore no clothes and it looked much like raw skin without hair...red and shapless. It fell to the ground. dead as a blue green ichor dripped out of it onto the barn floor.

Eloric glanced at the creature that had fallen cementing his thoughts this was yet another denizen of the dark domain. He was focused on the ranged opponents when a tangle of brush and thorns appeared between him andthem.  It was difficult to see through the tangle  but he could make out enough to focus his mind on animating the environment within the barn around them. Samm tools, pieces of hay, a few stones, even some dung from the horses began to be flung around in a maelstrom of activity, causing them to be bludgeoned. They were ducking and trying to avoid the objects effectively though though it appeared that when an object did hit, it did nothing to them as they seemed be resistant to blunt force trauma. Elorics mental shield was raised.

Cutter tried to find an area behind the thug beneath the walkway to tumble too, but it was too jampacked full of farming things...Then he turned to swordsmanship, but his opponent blocked every strike. Chip was on his shoulder clinging to his pack as he had done thousands of times through thousands of battles.

Cade vaulted over the walkway, landing on the ground 7 feet below. and stumbled as he hit the barn floor, this body not as adept as his last one. He raised his shield and gave Aquila a command. The Raptor looked around and then ran right towards the Stalker facing Cutter and snapped at it. Her jaws clacking together on empty air.

The stalkers all glanced at each other and changed forms to resemble the fallen comrade in an instant. Through the thorny bramble the one holding a bow moved out the area of the careening debris and looked intently at the barrier. studying it. The one with the crossbow did the same. The three in close combat dropped their weapons to the floor. The one in front of Robsen and tried slash out with both claws. Its claws swinging through the air as he deftly avoided them.

Near Cutter and Aquila, the Stalker struck at both the elf and the dinosar, . twice at Cutter, once at Aquila. He too was inneffective.

The one that Cade had fled from, swung over the rail and dropped to the floor, and ignoring Cade and Merika ran straight for Aquila, and slashed out against the dinosaur working in tandem with its comrade. the first claw ripping through the scales better than a sword would. The second slashing through arteries and flinging blood against the barn door, doing an excessive amount of damage from its critical strike. The Raptor fell to the ground breathing but bleeding out.



Initiative

31 Benj
31 Robsen
29 Khaymen
27 Merika
26 Eloric Psi Shield Raised +1 AC
19 Cutter
19 Chip
18 Cade Shield Raised +1 AC
18 Aquila Dying 1 Flat check DC 11 to recover.
18 Stalkers (x5)

Inspire Courage Lingering Composition +1 to Hit, Damage and fear saves. will last 4r remaining

Its 7' from the walkway to the floor. If theres an object on the map, it makes that square Difficult terrain.

There is no room beneath the walkways

Benji Copperclaw AC:21 HP:42/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper)  Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 1

Cade Fallenleaf AC:21 HP:42/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 1

Aquila AC:20 HP:42/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a 

Cutter AC:21 HP:29/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal}  Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1 

Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7 
4th Familiar  M Spider Monkey  
Resistances: n/a Immunities: n/a Reactions: none 

Eloric AC:18 HP:36/36 Saves: FO:+7 RE:+8 WL:+8 Perception:+6 +2 Initiative CDC:18 SDC:20
4th Psychic (Conscious: Distant Grasp/Sub: Wandering Reverie) M Human (Nephilim) (Dauntless)  Archetype: Chronoskimmer Dedication 
Resistances: n/a Immunities: n/a Reactions: Turn Back The Clock, Indomitable Act Hero Points: 1 

Khayman AC:21 HP:52/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9  +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple)  Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1 

Merika'arme AC:21 HP:32/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk  M Lizardfolk (Frilled Lizard) (Discarded Duplicate)  Archetype: Rogue 
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 1 

Robsen AC:21 HP:48/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter)  Archetype: Archer Dedication 
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 0 


vs

Stalker (x5) AC:21 HP: 53/60, 38/60, 60/60, Dead, 35/60, 60/60 Saves: FO:+9 RE:+9 WL:+12 Perception:+10 CDC:19
4 Aberration  (Thug) Resistance: Bludgeoning 5 Immunities: +2 save to Auditory and visual saves.
Flanking Attack: 1d20+12 21 Damage: 2d6+4 14 Sneak attack damage: 1d6 6
Flanking Attack 2: 1d20+7 8

Moving rapidily, Khayman rushed past the lizardman and slid into position behind the stalker threatening Cutter and the dinosaur, his first strike hitting the man, but his momentum off set his new attack and it took everything in him to keep from dropping his Rapier. 

Actions:
1- Stride
2- Strike (hit Flanking sneak attack)
3- Crit fail Strike.
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