07-17-2022, 05:54 PM
POWERS | DESCRIPTION |
Supernatural Form | Strength and other Attributes are considered Supernatural. |
Sealed System | Does not need to breathe, drink or eat to survive. |
Born to Water | Swimming skill increased by 10%. Immune to Swim Fatigue. Can move twice their normal speed while in or moving through water of any sort. |
Born to Air | Can fly of their own power. Psionic in nature. Can fly twice times their normal run speed and suffer no fatigue while flying for any duration. They have normal maneuverability as if they were on land. |
Natural Regeneration | Regain 1d4x10 MD every minute (4 Melees), This is in addition to other forms of healing. Can regrow limbs in 4d6 hours. Cannot use Cybernetics or Augmentations as they will eject any sort of implants. |
Enhanced Bonuses | +2 on initiative, +1 to strike, parry and dodge, +3 to save vs magic and psionics, +6 to save vs horror factor. +4 Roll with Impact. This is in addition to attribute and combat bonuses. |
Magical Mind | May learn magic if they encounter it and have time to study it. |
Multi-Class Advantage | May gain an additional O.C.C. easier than most characters. They can multi-class at any point where they gain a level. They may choose to divide their experience however they like when it is awarded to any or all O.C.C. classes they have picked up. |
Hardy Internal System | Completely immune to all normal toxins and poisons. (Magical and Supernatural versions are at half effectiveness.) |
Minor Psionics | Psionic Base Save DC 12. Personal Save DC gains +1 to Targets Base save per 3 levels. - Gains 2 minor powers from Sensitive, Physical or Healer. Base I.S.P. are the Characters M.E. +2d6 and 1d6 per level. Gain 1 minor power every 3 levels. |