07-03-2021, 12:28 AM
POWERS | DESCRIPTION |
Cannot be Physically Transformed | Cannot be transformed by any means, magic or otherwise. |
Super Soldier Bonuses | + 1 melee attack/action per round, +4 on initiative, +3 to strike, parry and dodge, +2 to save vs magic and psionics, +6 to save vs horror factor. This is in addition to attribute and combat bonuses. +1d6x5 M.D.C. per minute (4 melee rounds). |
Strong Mind | +5 vs Mind Control, Possession, or any Magical or Psionic Powers that effect the mind. +1 at 3,6,9,12 and 15. |
See Invisible | Can see Magically, Psionically, or Supernaturally Invisible subjects. |
Nightvision | 200ft (61meters) |
Fire and Cold Resistant | Half-Damage from such sources. |
Psionic Nature: | Even as a minor psionic, they can learn Any O.C.C. or R.C.C. psionic power they have adequate time to study, (One Week). They can learn one such ability per two levels. They can also choose to forget such powers and exchange them for others, but they would have to relearn the power again if they chose to reacquire it at a higher level. |
Master Psionics | - Choose 10 minor Psionic Powers, with a two new power at levels, 3,6,9,12, and 15, then 1 power every 3 levels afterwards - Choose 4 Super Psionic Powers, with a new power at levels, 3,6,9,12 and 15, , then 1 power every 3 levels afterwards - (+10 Internal Strength Points / Level) |
Invisibility | Can be maintained indefinitely and created and cancelled at will. Each act of turning invisible and visible counts as one melee action/attack. Invisible characters can attack and fight opponents in their invisible state. However; Death, Tremendous Pain, or loss of consciousness will turn the character visible. Opponents suffer a -6 to strike, parry or dodge the character. Obviously those who can see invisible are not effected by this penalty. Adds 30% to Prowl skill. Add 1d4x10 M.D.C. (+30 M.D.C.). Can create a horror factor 9 by making noises and moving items while invisible, spooking others. |
Mechano-Link |
This gives the character a sort of link with any kind of machine so that the man and the machine essentially become one. This means the vehicles respond to a mere thought, adding to their normal mobility and weapons become more precise. +20% to all piloting skills known to the character. A base skill of 60% to pilot any vehicle not known to the character, including alien ones, via the link. +20% to all pilot related skills. +20% to all computer, electrical, and mechanical skills. +2 to strike with modern weapons, including energy weapons. 60% base skill to understand operate unknown or alien machines. - Gains computer Merge; Can establish or hack into any machine with a computer system via touch or radio signal. Establishing a link requires the target to be in sight and costs 1 melee action/attack. Once establish, the character has complete control of that device and may reprogram the machine at will, completely controlling it or disabling it. This effect does not allow for control over an Artificial Intelligence, though the character can communicate with it telepathically by sight if the A.I. has a communication or radio uplink or by touch. - Also add 1d6 to I.Q. = (+3) and 1d4 to M.E.= (+3) |