06-30-2021, 03:05 AM
POWERS | DESCRIPTION |
Cannot be Physically Transformed | Cannot be transformed by any means, magic or otherwise. |
Natural Regeneration | Regain 1d4x10 MD every minute (4 Melees), This is in addition to other forms of healing. |
Super Soldier Bonuses | +1 melee attack/action per round, +4 on initiative, +3 to strike, parry and dodge, +2 to save vs magic and psionics, +6 to save vs horror factor. This is in addition to attribute and combat bonuses. |
Strong Mind | +5 vs Mind Control, Possession, or any Magical or Psionic Powers that effect the mind. +1 at 3,6,9,12 and 15. |
Hardy Internal System | Completely immune to all normal toxins and poisons. (Magical and Supernatural versions are at half effectiveness.) |
See Invisible | Can see Magically, Psionically, or Supernaturally Invisible subjects. |
Nightvision | 200ft (61meters) |
Fire and Cold Resistant | Half-Damage from such sources. |
Psionic Nature: | Even as a minor psionic, they can learn Any O.C.C. or R.C.C. psionic power they have adequate time to study, (One Week). They can learn one such ability per four levels. They can also choose to forget such powers and exchange them for others, but they would have to relearn the power again if they chose to reacquire it at a higher level. |
Master Psionics | Psionic Save DC base 10 for Master. +1 to targets DC save vs your psionics per level. - Choose 10 minor Psionic Powers, with a two new power at levels, 3,6,9,12,15,18, and 20. - Choose 4 Super Psionic Powers, with a new power at levels, 3,6,9,12,15,18,and 20. |
Super Strength | Add 30 plus 2D6 to P.S. (+21) Can carry 300 times his P.S. in pounds and can lift 500 times! Fatigues at one tenth the rate of normal humans. +2 to pull punch. |
Invulnerability |
An impressive power that makes the character an almost indestructible M.D.C. juggernaut! Gases, drugs, chemicals, poisons, toxins and radiation will affect the invulnerable person, but are reduced to half the usual potency (half damage, duration, effect, etc. Cannot kill the character, only make them sick.). The character is only, truly, vulnerable to psionics, magic, and magic weapons, all of which have full effect. Also add 1D6 to the P.E. and 1D4 to the P.S. attribute, and + 20% to save vs coma/death (this is in addition to any P.E. bonus). Can still die from drowning, suffocation, or starvation, but can hold his breath and survive without food four times longer than the average human (holds breath for 12 minutes; go without food for 80 days.) Adds +1000 M.D.C. with 1d6x10 M.D.C regeneration every minute (4 melees). Plus 1d4x100 M.D.C per level. Adds 1d6 to P.E. (+3) and 1d4 to P.S. (+4), Adds 3d6x10 hit points and +1d6 additional die of hp per level. Adds +20% to save vs coma/death. |