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This thread is for character creation, backstory, and notable NPC information.
Rupert Gladstone

[Image: 242663.jpg]
DESCRIPTION:
Rupert has light grey skin, and very short dark grey fuzzy hair, wearing the burgundy lined and diamond patched patterned grey-blue, yellow, and burgundy uniform overcoat of his clan with its burgundy pith helmet atop his head.He carries a large longsord on his back, and a pair of pistols at his waist. He is the average hulking size of those of his race.
[Image: avatar_1048.png?dateline=1606111693]

Giff Fighter 1 / Monk 1 Level: 2 Alignment: LN 
AC 15 HP 17 Speed 30'ft  Prof. Bon: +2

Str 17 (3) Dex 14 (2) Con 12 (1) Wis 17 (3) Int 10 (0) Cha 9 (-1)

Proficient Skills:
Athletcs. Insight, Perception, Survival, Vehicle (Spelljammer), Naivigator's Tools

ATTACKS, RACIAL & CLASS ABILITIES, & FEATS:
Attacks:
Palm Pistol +6 1d8+2
Palm Pistol +6 1d8+2
Longsword +5 1d8+3
Unarmed Strike +5 1d4+3
Head First Charge +5 / DC13 2d6 +3 / prone

RACIAL:
Ability Score Increase.
Your Strength score increases by 2, and your Dexterity score increases by 1.

Headfirst Charge.
You can use your action to make a special attack with your hippo-like head. If you move at least 10 feet in a straight line that ends within 5 feet of a Large or smaller creature before you use this action, that creature must succeed on a Strength saving throw with a DC equal to 8 + your Strength modifier + your proficiency bonus or take 7 (2d6) bludgeoning damage and be knocked prone

Firearms Knowledge.
You are proficient with muskets and pistols. Additionally, you ignore the loading property of these weapons.

Languages.
You can speak, read, and write Common and one extra language of your choice.

CLASS
Hit Points - PHB, pg 71 (d10)

Proficiencies - PHB, pg. 71
Athletics
Perception

Fighting Style - PHB, pg. 72
You adopt a fighting style specialty.

Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.

Second Wind - PHB, pg. 72
regain 1d10 + 1 HP.
Second Wind: 1 Bonus Action
1 / Short Rest

BACKGROUND
Spacefarer
You have traveled the space lanes for years and have seen things and been to places that others could only dream of.

Skill Proficiencies: Survival, plus one from among Insight, persuasion, or deception

Tool Proficiencies: Navigator’s tools, Vehicles (Spelljammer)

Languages: One of your choice

Equipment: A set of traveler’s clothes, a bedroll, a walking stick, a token of your old life at home (roll on the trinkets table), a small knife, and a pouch with 5 gp
 
Feature: Tales to tell
Your travels have given you a wide variety of stories of exotic locations, fantastic sights, and interesting people. Others are always fascinated by these tales and are they are willing to trade a free drink, information, or a place to stay for these tales.  The tales may also provide advantage on history checks related to famous planets, ships and personas through out Wildspace that may have been referenced in the tales you know based on DM discretion.

Unarmored Defense - PHB, pg. 78
While not wearing armor and not using a shield, your AC equals 10 + DEX modifier + WIS modifier.

Martial Arts - D4 - PHB, pg. 78
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.

Unarmed Strike: 1 Bonus Action

Bonus Feat: Handgun Expert
Thanks to extensive the loading property of palm pistols, pistols, and pepperboxes with which you are proficient.
- You ignore the loading property of palm pistols, pistols, and pepperboxes with which you are proficient. (already gets this from Class Abilities)
- Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
- ]When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand palm pistol, pistol, or pepperbox you are holding

Background:

Rupert Gladstone was born to a militaristic clan of fighters, monks, and priests that made its fortune guarding merchant fleets on the Rock of Bral. As a cadet he was assigned to a Ship of The Line, assigned to guard the merchant craft of The Black Pegausus Trading Company who plied the trade lanes from Bral and thier home world, that passed through an area of space often raided by the the Neogi. This eventually led his can to come into conflict with the Neogi raiders fleet, and be all but wiped out. In the conflict. Rupert was assigned to The Red Vengence, a Ship of The Line in his Clans fleet,and the pride of his clan as she cariied 41 Giff Bombards, for his first cadet voyage. Unfortunately the Red Vengence,  was destroyed by a huge mysterious new Neogi Battleship twice the size of a Deathspider. Rupert was nocked unconsious by a large explosion caused by detonated blackpowder during the struggle and awoke alone and adrift in a lifeboat, and was picked up eventually by a patrol of Hammerships out of the Rock of Bral and has just recently set foot back on  the Rock of Bral, the soul survivor of his clan, so far as he knows.

The Red Vengence - Ship of the Line

[Image: shipoftheline-01.png?w=619&h=495]
[Image: shipoftheline-021.png?w=618&h=494]
But the 9 Medium balista, 21 Light Ballista and 20 Light Catipults were replaced with 11 Turreted Giff Bombards above deck and 30 Giff Fixed Bombards below decks.
Description
Melville is an average looking dohwar, with the typical black back feathers and white belly of his kind. Unlike many other dohwar, he has the crest-feathers marking him of the Chrysoco Cartel. His eyes are a dark orange-red colour.  He is fond of garish clothing, but has found as an arms merchant dealing often with the Elven Imperial Navy, they often respond best when he dons military garb. As such he often wears a blue frock coat with gold buttons.  He always has a small brass locket, which contains a painting of his beloved.

Background
Melville is fortunate enougfh to have once lived on the dohwar homeworld of Foresti (https://www.thepiazza.org.uk/bb/viewtopi...b5d0e8d9e0) Though his cartel is not one of the big four.

Melville is a Salesman of the Chrysoco Cartel, out on his own for the first time.   He spent his first few years as an adult serving as an apprentice aboard a dohwar uspo, the Blizzard, learning the trade of both the the deal, and of being a navigator.  His skills with the wizardly arts have marked him out as early management material, and  the executive board has sent him on a mission of emissary to develop a trading agreement with the lucrative clients of the Elven Imperial Navy.

To this end they had him book passage on a Sindiath Line vessel, the Amaranthine, in return for working a tour as a navigator and backup helmsman.
He spent as much of his free time on that tour of service learning the nuances of the Elvish language,  and was hoping to make a potential contact with the captain of that vessel with the hopes of then getting an inroad into the IEN navy itself.
The captain never really warmed to him despite his best efforts, rebuffing his constant attempts at negotiation. He has tried everything he could, but the more insistent he became, the more the captain resisted his efforts.  He even tried, after reading those thoughts of annoyance, to try just being quiet and not bothering the captain for a week. A full week!
He sensed the captains annoyance ebbing, so decided to broach teh subject again. That was a mistake, instantly the captain's annoyance returned and the captain made a decision to terminate his contract. He has been put ashore in Bral, a dismal failure, having not procured the hoped for IEN supply contract. He needs to prove himself a successful merchant, either winning a lucrative trade agreement that rivals the hoped for deal, or find other success, else he will never make Manager. If he cannot make manager and prove himself successful, how can he ever enter a successful merger with his beloved Nataya, his fledgling sweetheart?

[Image: D92Zm3b.jpg]
I love Melville's backstory. That is so dohwar funny.
Character Sheet

Appearance:  Bazzalan is a tanned colored Satyr with very handsome features, charming smile, pearly white teeth, and exceptionally thin frame.  He has bright violet eyes and long brown hair which is braided into dreadlocks then pulled back around his curved horns and over his pointed sylan ears.  At 5'8" he's slightly taller than the average Satyr.  He quite often will decorate his horns with whatever's most suitable for the current celebration.  

Personality:  Bazzalan is charismatic and his mirthful energy infectious.  He's always looking for new friends and companionship. though after a recent tragedy he has become much more uncomfortable taking people at their word.  Most often he would prefer to talk his way out of a problem than fight.  He likes to be called Bazz or Bazzal with loved ones.  Bazzalan also has a strange obsession with climbing.

History: Bazzalan had a whirlwind romance with a beautiful young lady he met at a raucous party he was throwing.  They were due to be married merely a week after they first met which is a very long courtship for a Satyr so Bazz knew it was true love.  At the same time Bazz was involved with some shady people who said they had a deal of a lifetime.  He been told not to trust them but he was young and naive so he ignored the warnings.  At the last moment his love convinced him to back out of the deal.  When Bazz told his friend, Mr. Horns (he's a minotaur), he had to honor his bride-to-be, Mr. Horns suddenly became very angry and threatened to do unspeakable things to the young Satyr.  Shocked that his friendship suddenly took a turn for the worse, Bazz found himself in the fight of his life!  He only just escaped Mr. Horns, horns, but was still badly wounded from a dagger-like horn that Mr. Horn's minions uses as their symbol that they imbedded in his shoulder!  

Soon afterward Bazz found out his fiance fell from a building and the authorities deemed it an accident.  Bazzlan knew that was impossible because she was deathly afraid of heights!  There was no way she would willingly climb to the roof of any building!  So he put his investigative skills to work and came to the conclusion that his former 'friend' had her killed for talking him out of finishing the deal.  He went to the authorities but they did nothing.  Bazz suspected that likely he had paid off them off to just look the other way.

One drunken night, Bazz left a bar where he was drowning his sorrows at a raucous party he had thrown (each night for the last 2 weeks).  He heard a scream from a back alley.  When he investigated he saw a woman lying dead on the ground and someone fleeing.  Bazzalan tried to help her but there was nothing he could do.  He was no medic and there was just too much blood.  While he waited for the authorities to arrive a devious idea took root in his mind.  He would tell the authorities he saw a minotaur fitting Horn's description running away from the crime scene.  Bazz even planted his old friend's horned dagger at the scene so Mr. Horns would look even more guilty.  

Using his verbal talents with deception and the dagger, Bazz pinned the murder on Mr. Horns and the minotaur has rotted in prison ever since!  Good riddance!

Since then, Bazzalan has traveled from port to port offering his talents in entertainment and negotiation.  He recently arrived at the Rock, looking for some work.
Looks good.  I like the built in personal enemy. Perhaps Bazz and Melville will find a connection on lost loves.  Is Chernobog (on your sheet) Mr. Horn's first name, or someone else?
(12-01-2020, 09:32 PM)GM Anthraxus Wrote: [ -> ]Looks good.  I like the built in personal enemy. Perhaps Bazz and Melville will find a connection on lost loves.  Is Chernobog (on your sheet) Mr. Horn's first name, or someone else?

Yes, Chernobog is the 'old friend.'  I've added 'Mr. Horns' beside his name.  I was looking for a mafia type nickname like Knuckles or Nosey Malone.  If someone can think of something better for a minotaur let me know.
Personally, I love the idea of a Minotaur Mafioso called Mr. Horns.
Horny Bob is always a good mob nickname for a minotaur
Though it should only be used behind his back, or you will have to kiss the ring!  TongueThough it should only be used behind his back, or you will have to kiss the ring! Tongue
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