03-04-2018, 02:47 AM
This is where I will be posting everyone's Experience points and treasure that they accumulate over the course of the game. So be sure to check this often.
Experience Chart
Combat Experience - Standard Rules. Survived, Bypassed or overcome yields half experience. Death is self-explanatory.
Chapter Completion - 100 exp multiplied by the number of Chapters completed rewarded at the end of each chapter.
Story Completion - 1000 exp multiplied by the number of Stories completed rewarded at the end of each Story
Social Encounters - Level of the NPC's involved act as the CR of the encounter.
Roleplaying Experience - 25 exp, added for each instance of exceptional roleplaying.
Combat Difficulty Chart
Bonus Exp is gained if the Character is not in a full party. All combat situations are meant to have at least 4 party members and this bonus compensates for the lack of those resources.
Easy = Total Combat Rating is Below the Characters = 0 Bonus Exp.
Moderate = Total Combat Rating is equal to the Characters or they are outnumbered by more than two who are no less than 4 Combat Ratings below theirs. = Normal Exp.
Hard = Total Combat Rating is above the Characters or they are outnumbered by more than four who are no less than 4 Combat Ratings below theirs. = 50 Bonus Exp.
Deadly = This Encounter could very likely and almost certainly will kill one or more of the Characters. The best way to overcome these types of encounters is to understand that they need to run. Defeating one or more enemies in such an encounter is great, but ultimately this pushes the limits of what the character is adequately capable of surviving. If they do survive, by any means, they gain this bonus. = 100 Bonus Exp.
Strategy Bonus
This bonus is gained depending on how well the party successfully defeats the challenges presented. This is gained by the entire party as long as the character works together to assist in the strategy and does not actively fuck it up.
Nominal = Means they didn't die, but didn't defeat their targets or even engage them in any meaningful way. Essentially they ran from the encounter, avoided it before it even became an encounter, where taken prisoner or barely survived. = 0 Bonus Exp.
Successful = Means they didn't die, but there were obvious better ways to accomplish the task. This is given if they didn't win by sheer luck or dice rolls. = 10 Bonus Exp.
Excellent = Means they overcame their enemies with decent for-thought and skill. This could be defeating them outright or avoiding an combat encounter with stealth and guile. = 25 Bonus Exp.
Optimal = Means they defeated their enemies with the best possible strategy for the situation. This is ultimately the best outcome for the players, This could be running from an enemy that is well beyond them, Defeating a group of enemies with well thought out strategy, or Getting through a situation with the best outcome in the only way possible for success. = 50 Bonus Exp.
Experience Chart
Combat Experience - Standard Rules. Survived, Bypassed or overcome yields half experience. Death is self-explanatory.
Chapter Completion - 100 exp multiplied by the number of Chapters completed rewarded at the end of each chapter.
Story Completion - 1000 exp multiplied by the number of Stories completed rewarded at the end of each Story
Social Encounters - Level of the NPC's involved act as the CR of the encounter.
Roleplaying Experience - 25 exp, added for each instance of exceptional roleplaying.
Combat Difficulty Chart
Bonus Exp is gained if the Character is not in a full party. All combat situations are meant to have at least 4 party members and this bonus compensates for the lack of those resources.
Easy = Total Combat Rating is Below the Characters = 0 Bonus Exp.
Moderate = Total Combat Rating is equal to the Characters or they are outnumbered by more than two who are no less than 4 Combat Ratings below theirs. = Normal Exp.
Hard = Total Combat Rating is above the Characters or they are outnumbered by more than four who are no less than 4 Combat Ratings below theirs. = 50 Bonus Exp.
Deadly = This Encounter could very likely and almost certainly will kill one or more of the Characters. The best way to overcome these types of encounters is to understand that they need to run. Defeating one or more enemies in such an encounter is great, but ultimately this pushes the limits of what the character is adequately capable of surviving. If they do survive, by any means, they gain this bonus. = 100 Bonus Exp.
Strategy Bonus
This bonus is gained depending on how well the party successfully defeats the challenges presented. This is gained by the entire party as long as the character works together to assist in the strategy and does not actively fuck it up.
Nominal = Means they didn't die, but didn't defeat their targets or even engage them in any meaningful way. Essentially they ran from the encounter, avoided it before it even became an encounter, where taken prisoner or barely survived. = 0 Bonus Exp.
Successful = Means they didn't die, but there were obvious better ways to accomplish the task. This is given if they didn't win by sheer luck or dice rolls. = 10 Bonus Exp.
Excellent = Means they overcame their enemies with decent for-thought and skill. This could be defeating them outright or avoiding an combat encounter with stealth and guile. = 25 Bonus Exp.
Optimal = Means they defeated their enemies with the best possible strategy for the situation. This is ultimately the best outcome for the players, This could be running from an enemy that is well beyond them, Defeating a group of enemies with well thought out strategy, or Getting through a situation with the best outcome in the only way possible for success. = 50 Bonus Exp.