03-16-2017, 08:26 PM
It's late morning by the time the party of--
a hulking half-orc wielding a hefty double axe,
an old dwarf wearing protective goggles and decorated with various weapons, including a miner's pick,
a leisurely clad gnome who's short even for his kind, equipped quite like the average swashbuckler,
another gnome, even smaller, riding a black bear,
and a stout dwarf clad in dull black metal plates tip to toe
-- make it to the court of the city hall. Aside from the guards standing at the gate and the doors as usual there are two more--
a tall blond elf in elegant but practical clothes, a greatsword hanging through her back down to her heels, her lavender eyes piercing as if she could see into the deepest hidden recesses of your subconscious,
and a short human woman with unremarkable appearance, dressed up in a more traditional outfit with many pouches and other features suitable for scrolls, wands, and rods.
OOC - you may add some introduction and interaction here. I'm still waiting for Shanna's full background to give her the hook. Until then, just pretend that you know who Geddin is
In a few minutes the familiar figure of Geddin Goldenhands appears in the main entrance, flanked by two guards as usual.
"Come on in, the Council has gathered." he addresses all of you, in his usual excited tone.
The party is then led to the elongated council hall, dominated by an oval table with about sixteen chairs. The opposite end of the hall is covered by windows from floor to ceiling but currently they are shaded with cream coloured velvet. A set of magical torches along the walls supplement the sunlight weakly filtering through the thick carpet. The whole council is already seated around the table, with plenty places left free for the adventuring company. Piergeiron offers these seats as usual. Once the crowd is seated he begins.
"Friar Maul has briefed us about our new company. For the sake of formal introduction, please nod briefly. No need for fancy displays." Then he looks down to a piece of parchment in front of him and reads aloud, sending a glance to each of the members.
Silent Giant, a half-orc hunter, bane of undead.
Merrinna Starsong, an elven arcane warrior, new apprentice of Mistress Irildë Goldenhair.
Lugar Bargrimm, a seasoned dwarven miner, who defeated the green hag of Baldur's Gate.
Toot of a family unknown, master of elemental affairs.
Torin Hillfist, dwarven cleric of the Lady Poet.
Portho Nihilbuck, chronicler of the Waterdhavian undercity.
Shanna Rendin, delegate of Magister Varnai, Mistress of the Tower of Conjuration.
"Now right to the point." the major finishes, sending a sideways glance to Geddin. "Terse, please." he adds.
Geddin stands up, clears his throat, and briefly summarises the situation.
"While you were away we managed to understand a bit of the workings of the Chant of Ages. Time is of fuzzy essence in this spell that seems to be closest to conjuration" he glances at Shanna, "but not quite. To put it simply, the gate can be opened at specific points in time and we assume there is a timer every time that influences the closure of the gate but that seems to be an amount subjective to those who had passed the gate. It is also regulated by the events on the other side. If the Sea is locked up the portal will not last much longer."
"Now, on to the Second Sea; Sea of Fear. Since the source of evil in the Sea of Hate was an intelligent undead, hated by most living and the other way around as well, the origin of the Sea of Fear must be tied to some evil that is feared by most; or an evil that fears most living; but that's less likely. The Sea of Hate was a planar gate so we may expect something similar for the Sea of Fear but I remind you it can be anything you can throw the key into, be it a mirror, a lake or a campfire. The Key of Hate was an evil artifact that opened the Sea in the first place so the Key of Fear may be something that incites fear. Then again, it may be anything else that ties to the Sea."
"And now some details about what we managed to decipher from the lengthy description of the Chant and the associated ritual. The Sea of Fear is strongly tied to arcane powers. Be careful about anything arcane, even your own powers, and make sure you are not lured by enchantments, charms, or compulsions. Take painful efforts to watch the time since it may fly faster than you think and the portal may close before you'd ever realise."
"Finally, the ritual has already started. The gate is to open at nightfall today. You are free to prepare until then."
"Questions?"
a hulking half-orc wielding a hefty double axe,
an old dwarf wearing protective goggles and decorated with various weapons, including a miner's pick,
a leisurely clad gnome who's short even for his kind, equipped quite like the average swashbuckler,
another gnome, even smaller, riding a black bear,
and a stout dwarf clad in dull black metal plates tip to toe
-- make it to the court of the city hall. Aside from the guards standing at the gate and the doors as usual there are two more--
a tall blond elf in elegant but practical clothes, a greatsword hanging through her back down to her heels, her lavender eyes piercing as if she could see into the deepest hidden recesses of your subconscious,
and a short human woman with unremarkable appearance, dressed up in a more traditional outfit with many pouches and other features suitable for scrolls, wands, and rods.
OOC - you may add some introduction and interaction here. I'm still waiting for Shanna's full background to give her the hook. Until then, just pretend that you know who Geddin is
In a few minutes the familiar figure of Geddin Goldenhands appears in the main entrance, flanked by two guards as usual.
"Come on in, the Council has gathered." he addresses all of you, in his usual excited tone.
The party is then led to the elongated council hall, dominated by an oval table with about sixteen chairs. The opposite end of the hall is covered by windows from floor to ceiling but currently they are shaded with cream coloured velvet. A set of magical torches along the walls supplement the sunlight weakly filtering through the thick carpet. The whole council is already seated around the table, with plenty places left free for the adventuring company. Piergeiron offers these seats as usual. Once the crowd is seated he begins.
"Friar Maul has briefed us about our new company. For the sake of formal introduction, please nod briefly. No need for fancy displays." Then he looks down to a piece of parchment in front of him and reads aloud, sending a glance to each of the members.
Silent Giant, a half-orc hunter, bane of undead.
Merrinna Starsong, an elven arcane warrior, new apprentice of Mistress Irildë Goldenhair.
Lugar Bargrimm, a seasoned dwarven miner, who defeated the green hag of Baldur's Gate.
Toot of a family unknown, master of elemental affairs.
Torin Hillfist, dwarven cleric of the Lady Poet.
Portho Nihilbuck, chronicler of the Waterdhavian undercity.
Shanna Rendin, delegate of Magister Varnai, Mistress of the Tower of Conjuration.
"Now right to the point." the major finishes, sending a sideways glance to Geddin. "Terse, please." he adds.
Geddin stands up, clears his throat, and briefly summarises the situation.
"While you were away we managed to understand a bit of the workings of the Chant of Ages. Time is of fuzzy essence in this spell that seems to be closest to conjuration" he glances at Shanna, "but not quite. To put it simply, the gate can be opened at specific points in time and we assume there is a timer every time that influences the closure of the gate but that seems to be an amount subjective to those who had passed the gate. It is also regulated by the events on the other side. If the Sea is locked up the portal will not last much longer."
"Now, on to the Second Sea; Sea of Fear. Since the source of evil in the Sea of Hate was an intelligent undead, hated by most living and the other way around as well, the origin of the Sea of Fear must be tied to some evil that is feared by most; or an evil that fears most living; but that's less likely. The Sea of Hate was a planar gate so we may expect something similar for the Sea of Fear but I remind you it can be anything you can throw the key into, be it a mirror, a lake or a campfire. The Key of Hate was an evil artifact that opened the Sea in the first place so the Key of Fear may be something that incites fear. Then again, it may be anything else that ties to the Sea."
"And now some details about what we managed to decipher from the lengthy description of the Chant and the associated ritual. The Sea of Fear is strongly tied to arcane powers. Be careful about anything arcane, even your own powers, and make sure you are not lured by enchantments, charms, or compulsions. Take painful efforts to watch the time since it may fly faster than you think and the portal may close before you'd ever realise."
"Finally, the ritual has already started. The gate is to open at nightfall today. You are free to prepare until then."
"Questions?"