03-02-2017, 09:02 AM
Location: Sea Jewel
Time: around midnight
Present: All PCs
The party emerges from the cylinder of light on a wide, rectangular plaza, surrounded by several three-story buildings, but dominated by a large church build of fire bricks and granite in the northeast corner. Maul is already in a hasty conversation with someone of tall stature, wearing a similar garment but with significantly more ornament than Maul's own. A circle of at least three dozen guards surround the gate, wearing chain armour featuring blue and silver coat of arms, helmets, and wielding halberds, also equipped with short swords and who knows what else.
Right next to the man Maul reports to, are four more figures. A tall and muscular man with raven hair and a silvery full plate, his shoulders are wrapped in a flowing blue-and-silver cloak, easy to guess that it features the same coat of arms. Next to him, partially behind him, stands a shorter, lithe figure, wrapped in a featureless brown cloak with a hood drawn deeply in front of the eyes. On the other side of the priest are a tall elven lady in lavishly ornamented gown with a bastard sword dangling from her hip and a nervous looking rock gnome in disturbingly colourful clothes, way too obvious even in the sickening twirl of rainbow light cast by the portal and the pale yellow light provided by half a dozen of everburning torches planted around them.
Lugar and Giant recognise the people as follows.
Upon the appearance of Torin and Portho they seem to be unfazed but as Toot pops out the short, lithe figure emits a brief shriek before stopping it by a slender hand. The voice sounded feminine and the fingers covering the mouth look tender and youthful. The elven mistress is more focused on Merri, still laying limply in Maul's cradling arms, but as the armourer steps forward, followed by a twelve-feet-high adamantine monstrosity, she snaps his gaze there, jaws clenched in a stern appreciation. At the same time, a low rumble runs around the circle of soldiers and the arms swing involuntarily in a defensive posture. A brief command is shouted by someone on the far side of the portal (not visible for the party), "Hold Stations!" and the guards resume their official posture in unison.
Maul turns back to the party.
"I made a first brief to the high priest, telling them you are fine. We shall have a more detailed meeting in the morning. Until then, I will take Merri to the ceremonial chambers. The guards will escort you to the mansion where you all can rest and recover."
With that, he starts towards the church, closely followed by the high priest and the mistress who sends a final gaze towards the armourer and the construct.
The rest of the party is escorted to a simple mansion two streets off the main square, featuring three bedrooms and adequate supplies, including food, drinks, a wooden bath tub, and a rack of common arms and armour.
Time: around midnight
Present: All PCs
The party emerges from the cylinder of light on a wide, rectangular plaza, surrounded by several three-story buildings, but dominated by a large church build of fire bricks and granite in the northeast corner. Maul is already in a hasty conversation with someone of tall stature, wearing a similar garment but with significantly more ornament than Maul's own. A circle of at least three dozen guards surround the gate, wearing chain armour featuring blue and silver coat of arms, helmets, and wielding halberds, also equipped with short swords and who knows what else.
Right next to the man Maul reports to, are four more figures. A tall and muscular man with raven hair and a silvery full plate, his shoulders are wrapped in a flowing blue-and-silver cloak, easy to guess that it features the same coat of arms. Next to him, partially behind him, stands a shorter, lithe figure, wrapped in a featureless brown cloak with a hood drawn deeply in front of the eyes. On the other side of the priest are a tall elven lady in lavishly ornamented gown with a bastard sword dangling from her hip and a nervous looking rock gnome in disturbingly colourful clothes, way too obvious even in the sickening twirl of rainbow light cast by the portal and the pale yellow light provided by half a dozen of everburning torches planted around them.
Lugar and Giant recognise the people as follows.
These seem to be the members of the Council of Sea Jewel.
(reminder)
The first one is Eiron Silvercrest, high priest of Pelor.
Next to him is Piergeiron Paladinson, the head of the Council, mayor of Sea Jewel.
The featureless figure is Duchess Melina, prime consultant of the mayor.
The tall elf is Irildë Goldenhair, mistress of artifact lore.
The nervous gnome is (who else) Geddin Goldenhands, adept at ancient history.
(reminder)
The first one is Eiron Silvercrest, high priest of Pelor.
Next to him is Piergeiron Paladinson, the head of the Council, mayor of Sea Jewel.
The featureless figure is Duchess Melina, prime consultant of the mayor.
The tall elf is Irildë Goldenhair, mistress of artifact lore.
The nervous gnome is (who else) Geddin Goldenhands, adept at ancient history.
Upon the appearance of Torin and Portho they seem to be unfazed but as Toot pops out the short, lithe figure emits a brief shriek before stopping it by a slender hand. The voice sounded feminine and the fingers covering the mouth look tender and youthful. The elven mistress is more focused on Merri, still laying limply in Maul's cradling arms, but as the armourer steps forward, followed by a twelve-feet-high adamantine monstrosity, she snaps his gaze there, jaws clenched in a stern appreciation. At the same time, a low rumble runs around the circle of soldiers and the arms swing involuntarily in a defensive posture. A brief command is shouted by someone on the far side of the portal (not visible for the party), "Hold Stations!" and the guards resume their official posture in unison.
Maul turns back to the party.
"I made a first brief to the high priest, telling them you are fine. We shall have a more detailed meeting in the morning. Until then, I will take Merri to the ceremonial chambers. The guards will escort you to the mansion where you all can rest and recover."
With that, he starts towards the church, closely followed by the high priest and the mistress who sends a final gaze towards the armourer and the construct.
The rest of the party is escorted to a simple mansion two streets off the main square, featuring three bedrooms and adequate supplies, including food, drinks, a wooden bath tub, and a rack of common arms and armour.